add TemporaryEventMode flag to GameState
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@@ -540,7 +540,7 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
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// it isn't, do so here
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/* No, wait: if we're playing nonstop, event mode just means that we can play another
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* nonstop course later, so it shouldn't affect life difficulty. */
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/* if (PREFSMAN->m_bEventMode)
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/* if (GAMESTATE->GetEventMode())
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{
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m_fLifeDifficulty = m_fBaseLifeDifficulty;
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return;
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