add TemporaryEventMode flag to GameState

This commit is contained in:
Chris Danford
2005-02-21 17:29:49 +00:00
parent d7bcadccc7
commit a2915c038b
21 changed files with 85 additions and 64 deletions
+1 -1
View File
@@ -540,7 +540,7 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
// it isn't, do so here
/* No, wait: if we're playing nonstop, event mode just means that we can play another
* nonstop course later, so it shouldn't affect life difficulty. */
/* if (PREFSMAN->m_bEventMode)
/* if (GAMESTATE->GetEventMode())
{
m_fLifeDifficulty = m_fBaseLifeDifficulty;
return;