add TemporaryEventMode flag to GameState
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@@ -392,7 +392,7 @@ int GetNumCreditsPaid()
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int iNumCreditsPaid = GAMESTATE->GetNumSidesJoined();
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// players other than the first joined for free
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if( PREFSMAN->GetPremium() == PREMIUM_JOINT )
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if( GAMESTATE->GetPremium() == PREMIUM_JOINT )
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iNumCreditsPaid = min( iNumCreditsPaid, 1 );
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return iNumCreditsPaid;
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@@ -401,7 +401,7 @@ int GetNumCreditsPaid()
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int GetCreditsRequiredToPlayStyle( const Style *style )
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{
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if( PREFSMAN->GetPremium() == PREMIUM_JOINT )
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if( GAMESTATE->GetPremium() == PREMIUM_JOINT )
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return 1;
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switch( style->m_StyleType )
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@@ -411,7 +411,7 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
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case TWO_PLAYERS_TWO_SIDES:
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return 2;
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case ONE_PLAYER_TWO_SIDES:
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return (PREFSMAN->GetPremium() == PREMIUM_DOUBLES) ? 1 : 2;
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return (GAMESTATE->GetPremium() == PREMIUM_DOUBLES) ? 1 : 2;
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default:
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ASSERT(0);
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return 1;
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@@ -457,7 +457,7 @@ bool GameCommand::IsPlayable( CString *why ) const
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const int iNumCreditsPaid = GetNumCreditsPaid();
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const int iNumCreditsRequired = GetCreditsRequiredToPlayStyle(m_pStyle);
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switch( PREFSMAN->GetCoinMode() )
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switch( GAMESTATE->GetCoinMode() )
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{
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case COIN_HOME:
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case COIN_FREE:
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