fix ffmpeg 1.1 builds... another way

This commit is contained in:
Devin J. Pohly
2013-02-21 03:18:28 -05:00
parent a6bfbb19ac
commit a280f513b4
17 changed files with 166 additions and 166 deletions
+32 -32
View File
@@ -72,7 +72,7 @@ static bool g_bInvertY = false;
static void InvalidateObjects();
static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = {
static RageDisplay::RagePixelFormatDesc PIXEL_FORMAT_DESC[NUM_RagePixelFormat] = {
{
/* R8G8B8A8 */
32,
@@ -144,8 +144,8 @@ static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = {
};
/* g_GLPixFmtInfo is used for both texture formats and surface formats. For example,
* it's fine to ask for a PixelFormat_RGB5 texture, but to supply a surface matching
* PixelFormat_RGB8. OpenGL will simply discard the extra bits.
* it's fine to ask for a RagePixelFormat_RGB5 texture, but to supply a surface matching
* RagePixelFormat_RGB8. OpenGL will simply discard the extra bits.
*
* It's possible for a format to be supported as a texture format but not as a
* surface format. For example, if packed pixels aren't supported, we can still
@@ -157,7 +157,7 @@ struct GLPixFmtInfo_t {
GLenum internalfmt; /* target format */
GLenum format; /* target format */
GLenum type; /* data format */
} const g_GLPixFmtInfo[NUM_PixelFormat] = {
} const g_GLPixFmtInfo[NUM_RagePixelFormat] = {
{
/* R8G8B8A8 */
GL_RGBA8,
@@ -220,9 +220,9 @@ static void FixLittleEndian()
return;
bInitialized = true;
for( int i = 0; i < NUM_PixelFormat; ++i )
for( int i = 0; i < NUM_RagePixelFormat; ++i )
{
RageDisplay::PixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
RageDisplay::RagePixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
/* OpenGL and RageSurface handle byte formats differently; we need
* to flip non-paletted masks to make them line up. */
@@ -579,9 +579,9 @@ static void CheckPalettedTextures()
}
/* Check to see if paletted textures really work. */
GLenum glTexFormat = g_GLPixFmtInfo[PixelFormat_PAL].internalfmt;
GLenum glImageFormat = g_GLPixFmtInfo[PixelFormat_PAL].format;
GLenum glImageType = g_GLPixFmtInfo[PixelFormat_PAL].type;
GLenum glTexFormat = g_GLPixFmtInfo[RagePixelFormat_PAL].internalfmt;
GLenum glImageFormat = g_GLPixFmtInfo[RagePixelFormat_PAL].format;
GLenum glImageType = g_GLPixFmtInfo[RagePixelFormat_PAL].type;
int iBits = 8;
@@ -814,7 +814,7 @@ RageSurface* RageDisplay_Legacy::CreateScreenshot()
int width = g_pWind->GetActualVideoModeParams().width;
int height = g_pWind->GetActualVideoModeParams().height;
const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[PixelFormat_RGBA8];
const RagePixelFormatDesc &desc = PIXEL_FORMAT_DESC[RagePixelFormat_RGBA8];
RageSurface *image = CreateSurface( width, height, desc.bpp,
desc.masks[0], desc.masks[1], desc.masks[2], 0 );
@@ -844,9 +844,9 @@ RageSurface *RageDisplay_Legacy::GetTexture( unsigned iTexture )
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &iHeight );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &iWidth );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &iAlphaBits );
int iFormat = iAlphaBits? PixelFormat_RGBA8:PixelFormat_RGB8;
int iFormat = iAlphaBits? RagePixelFormat_RGBA8:RagePixelFormat_RGB8;
const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[iFormat];
const RagePixelFormatDesc &desc = PIXEL_FORMAT_DESC[iFormat];
RageSurface *pImage = CreateSurface( iWidth, iHeight, desc.bpp,
desc.masks[0], desc.masks[1], desc.masks[2], desc.masks[3] );
@@ -1947,9 +1947,9 @@ void RageDisplay_Legacy::SetCullMode( CullMode mode )
}
}
const RageDisplay::PixelFormatDesc *RageDisplay_Legacy::GetPixelFormatDesc(PixelFormat pf) const
const RageDisplay::RagePixelFormatDesc *RageDisplay_Legacy::GetPixelFormatDesc(RagePixelFormat pf) const
{
ASSERT( pf < NUM_PixelFormat );
ASSERT( pf < NUM_RagePixelFormat );
return &PIXEL_FORMAT_DESC[pf];
}
@@ -1997,9 +1997,9 @@ void RageDisplay_Legacy::DeleteTexture( unsigned iTexture )
}
PixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFreeImg, int width, int height, bool bPalettedTexture )
RagePixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFreeImg, int width, int height, bool bPalettedTexture )
{
PixelFormat pixfmt = FindPixelFormat( img->format->BitsPerPixel, img->format->Rmask, img->format->Gmask, img->format->Bmask, img->format->Amask );
RagePixelFormat pixfmt = FindPixelFormat( img->format->BitsPerPixel, img->format->Rmask, img->format->Gmask, img->format->Bmask, img->format->Amask );
/* If img is paletted, we're setting up a non-paletted texture, and color indexes
* are too small, depalettize. */
@@ -2007,7 +2007,7 @@ PixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFre
if (!bPalettedTexture && img->fmt.BytesPerPixel == 1 && !g_bColorIndexTableWorks)
bSupported = false;
if (pixfmt == PixelFormat_Invalid || !SupportsSurfaceFormat(pixfmt))
if (pixfmt == RagePixelFormat_Invalid || !SupportsSurfaceFormat(pixfmt))
bSupported = false;
if (!bSupported)
@@ -2016,10 +2016,10 @@ PixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFre
* it ourself. Just convert it to RGBA8, and let OpenGL convert it back
* down to whatever the actual pixel format is. This is a very slow code
* path, which should almost never be used. */
pixfmt = PixelFormat_RGBA8;
pixfmt = RagePixelFormat_RGBA8;
ASSERT( SupportsSurfaceFormat(pixfmt) );
const PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
const RagePixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
RageSurface *imgconv = CreateSurface( img->w, img->h,
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
@@ -2065,17 +2065,17 @@ void SetPixelMapForSurface( int glImageFormat, int glTexFormat, const RageSurfac
}
unsigned RageDisplay_Legacy::CreateTexture(
PixelFormat pixfmt,
RagePixelFormat pixfmt,
RageSurface* pImg,
bool bGenerateMipMaps )
{
ASSERT( pixfmt < NUM_PixelFormat );
ASSERT( pixfmt < NUM_RagePixelFormat );
/* Find the pixel format of the surface we've been given. */
bool bFreeImg;
PixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, pImg->w, pImg->h, pixfmt == PixelFormat_PAL );
ASSERT( SurfacePixFmt != PixelFormat_Invalid );
RagePixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, pImg->w, pImg->h, pixfmt == RagePixelFormat_PAL );
ASSERT( SurfacePixFmt != RagePixelFormat_Invalid );
GLenum glTexFormat = g_GLPixFmtInfo[pixfmt].internalfmt;
GLenum glImageFormat = g_GLPixFmtInfo[SurfacePixFmt].format;
@@ -2093,10 +2093,10 @@ unsigned RageDisplay_Legacy::CreateTexture(
switch( pixfmt )
{
// OpenGL 1.1 types
case PixelFormat_RGBA8:
case PixelFormat_RGB8:
case PixelFormat_PAL:
case PixelFormat_BGR8:
case RagePixelFormat_RGBA8:
case RagePixelFormat_RGB8:
case RagePixelFormat_PAL:
case RagePixelFormat_BGR8:
break;
// OpenGL 1.2 types
default:
@@ -2129,7 +2129,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
glPixelStorei( GL_UNPACK_ROW_LENGTH, pImg->pitch / pImg->format->BytesPerPixel );
if (pixfmt == PixelFormat_PAL)
if (pixfmt == RagePixelFormat_PAL)
{
/* The texture is paletted; set the texture palette. */
GLubyte palette[256*4];
@@ -2186,7 +2186,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
/* Sanity check: */
if (pixfmt == PixelFormat_PAL)
if (pixfmt == RagePixelFormat_PAL)
{
GLint iSize = 0;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &iSize );
@@ -2290,7 +2290,7 @@ void RageDisplay_Legacy::UpdateTexture(
glBindTexture( GL_TEXTURE_2D, iTexHandle );
bool bFreeImg;
PixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, iWidth, iHeight, false );
RagePixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, iWidth, iHeight, false );
glPixelStorei( GL_UNPACK_ROW_LENGTH, pImg->pitch / pImg->format->BytesPerPixel );
@@ -2606,7 +2606,7 @@ void RageDisplay_Legacy::SetAlphaTest(bool b)
* Another case of this is incomplete packed pixels support. Some implementations
* neglect GL_UNSIGNED_SHORT_*_REV.
*/
bool RageDisplay_Legacy::SupportsSurfaceFormat(PixelFormat pixfmt)
bool RageDisplay_Legacy::SupportsSurfaceFormat(RagePixelFormat pixfmt)
{
switch (g_GLPixFmtInfo[pixfmt].type)
{
@@ -2618,7 +2618,7 @@ bool RageDisplay_Legacy::SupportsSurfaceFormat(PixelFormat pixfmt)
}
bool RageDisplay_Legacy::SupportsTextureFormat(PixelFormat pixfmt, bool bRealtime)
bool RageDisplay_Legacy::SupportsTextureFormat(RagePixelFormat pixfmt, bool bRealtime)
{
/* If we support a pixfmt for texture formats but not for surface formats, then
* we'll have to convert the texture to a supported surface format before uploading.