fix ffmpeg 1.1 builds... another way
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@@ -11,16 +11,16 @@ public:
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virtual RString GetApiDescription() const { return "Null"; }
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virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
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const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
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const RagePixelFormatDesc *GetPixelFormatDesc(RagePixelFormat pf) const;
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bool BeginFrame() { return true; }
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void EndFrame();
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VideoModeParams GetActualVideoModeParams() const { return m_Params; }
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void SetBlendMode( BlendMode ) { }
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bool SupportsTextureFormat( PixelFormat, bool /* realtime */ =false ) { return true; }
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bool SupportsTextureFormat( RagePixelFormat, bool /* realtime */ =false ) { return true; }
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bool SupportsPerVertexMatrixScale() { return false; }
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unsigned CreateTexture(
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PixelFormat,
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RagePixelFormat,
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RageSurface* /* img */,
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bool /* bGenerateMipMaps */ ) { return 1; }
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void UpdateTexture(
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@@ -80,7 +80,7 @@ protected:
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RString TryVideoMode( const VideoModeParams &p, bool & /* bNewDeviceOut */ ) { m_Params = p; return RString(); }
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RageSurface* CreateScreenshot();
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RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf );
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bool SupportsSurfaceFormat( PixelFormat ) { return true; }
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bool SupportsSurfaceFormat( RagePixelFormat ) { return true; }
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};
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#endif
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