fix ffmpeg 1.1 builds... another way

This commit is contained in:
Devin J. Pohly
2013-02-21 03:18:28 -05:00
parent a6bfbb19ac
commit a280f513b4
17 changed files with 166 additions and 166 deletions
+14 -14
View File
@@ -23,8 +23,8 @@
namespace
{
RageDisplay::PixelFormatDesc
PIXEL_FORMAT_DESC[NUM_PixelFormat] = {
RageDisplay::RagePixelFormatDesc
PIXEL_FORMAT_DESC[NUM_RagePixelFormat] = {
{
/* R8G8B8A8 */
32,
@@ -96,8 +96,8 @@ namespace
};
/* g_GLPixFmtInfo is used for both texture formats and surface formats.
* For example, it's fine to ask for a PixelFormat_RGB5 texture, but to
* supply a surface matching PixelFormat_RGB8. OpenGL will simply
* For example, it's fine to ask for a RagePixelFormat_RGB5 texture, but to
* supply a surface matching RagePixelFormat_RGB8. OpenGL will simply
* discard the extra bits.
*
* It's possible for a format to be supported as a texture format but
@@ -110,7 +110,7 @@ namespace
GLenum internalfmt; /* target format */
GLenum format; /* target format */
GLenum type; /* data format */
} const g_GLPixFmtInfo[NUM_PixelFormat] = {
} const g_GLPixFmtInfo[NUM_RagePixelFormat] = {
{
/* R8G8B8A8 */
GL_RGBA8,
@@ -175,9 +175,9 @@ namespace
return;
bInitialized = true;
for( int i = 0; i < NUM_PixelFormat; ++i )
for( int i = 0; i < NUM_RagePixelFormat; ++i )
{
RageDisplay::PixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
RageDisplay::RagePixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
/* OpenGL and RageSurface handle byte formats differently; we need
* to flip non-paletted masks to make them line up. */
@@ -453,7 +453,7 @@ RageDisplay_GLES2::GetDisplayResolutions( DisplayResolutions &out ) const
RageSurface*
RageDisplay_GLES2::CreateScreenshot()
{
const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[PixelFormat_RGB8];
const RagePixelFormatDesc &desc = PIXEL_FORMAT_DESC[RagePixelFormat_RGB8];
RageSurface *image = CreateSurface(
640, 480, desc.bpp,
desc.masks[0], desc.masks[1], desc.masks[2], desc.masks[3] );
@@ -463,10 +463,10 @@ RageDisplay_GLES2::CreateScreenshot()
return image;
}
const RageDisplay::PixelFormatDesc*
RageDisplay_GLES2::GetPixelFormatDesc(PixelFormat pf) const
const RageDisplay::RagePixelFormatDesc*
RageDisplay_GLES2::GetPixelFormatDesc(RagePixelFormat pf) const
{
ASSERT( pf >= 0 && pf < NUM_PixelFormat );
ASSERT( pf >= 0 && pf < NUM_RagePixelFormat );
return &PIXEL_FORMAT_DESC[pf];
}
@@ -530,7 +530,7 @@ RageDisplay_GLES2::SetBlendMode( BlendMode mode )
}
bool
RageDisplay_GLES2::SupportsTextureFormat( PixelFormat pixfmt, bool realtime )
RageDisplay_GLES2::SupportsTextureFormat( RagePixelFormat pixfmt, bool realtime )
{
/* If we support a pixfmt for texture formats but not for surface formats, then
* we'll have to convert the texture to a supported surface format before uploading.
@@ -561,7 +561,7 @@ RageDisplay_GLES2::SupportsPerVertexMatrixScale()
unsigned
RageDisplay_GLES2::CreateTexture(
PixelFormat pixfmt,
RagePixelFormat pixfmt,
RageSurface* img,
bool bGenerateMipMaps
)
@@ -968,7 +968,7 @@ RageDisplay_GLES2::DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], i
}
bool
RageDisplay_GLES2::SupportsSurfaceFormat( PixelFormat pixfmt )
RageDisplay_GLES2::SupportsSurfaceFormat( RagePixelFormat pixfmt )
{
switch (g_GLPixFmtInfo[pixfmt].type)
{