Updated protocol.

This commit is contained in:
Charles Lohr
2004-09-02 23:53:49 +00:00
parent b3905ec2d7
commit a1d0f961e8
+13 -10
View File
@@ -173,21 +173,24 @@ NOTE: Server responces always add 128, thus a server responce for no operation
The way this works is to send every player's info for a given The way this works is to send every player's info for a given
field. Like every player's score will be sent first, then every field. Like every player's score will be sent first, then every
player's grade. player's grade.
4 Score //m_textScore[p] 1 First player's player ID
<Other player's IDs>
4 Score
<Other player's scores> <Other player's scores>
1 Grade //m_Grades[p] 1 Grade
<Other player's Grades> <Other player's Grades>
1 Difficulty (0=beginner, 1=light, etc.) 1 Difficulty (0=beginner, 1=light, etc.)
<Other player's difficulties> <Other player's difficulties>
2 miss 2 miss
(ETC) <Other player's misses>
2 boo //m_textJudgeNumbers[l][p] (in inverse) 2 boo
2 good <Other player's boos>
2 great 2 good (All players)
2 perfect 2 great (All players)
2 marvelous (REFER TO LINE 640 of ScreenEvaluation) 2 perfect (All players)
2 ok 2 marvelous (All players)
2 max_combo 2 ok (All players)
2 max_combo (All players)
005: Scoreboard update 005: Scoreboard update