From a1d0f961e87ee5efc9dfdce768e3cba01f3fefbd Mon Sep 17 00:00:00 2001 From: Charles Lohr Date: Thu, 2 Sep 2004 23:53:49 +0000 Subject: [PATCH] Updated protocol. --- stepmania/Docs/SMLanProtocol.txt | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/stepmania/Docs/SMLanProtocol.txt b/stepmania/Docs/SMLanProtocol.txt index 0ce5a7de81..1da900bb95 100644 --- a/stepmania/Docs/SMLanProtocol.txt +++ b/stepmania/Docs/SMLanProtocol.txt @@ -173,21 +173,24 @@ NOTE: Server responces always add 128, thus a server responce for no operation The way this works is to send every player's info for a given field. Like every player's score will be sent first, then every player's grade. - 4 Score //m_textScore[p] + 1 First player's player ID + + 4 Score - 1 Grade //m_Grades[p] + 1 Grade 1 Difficulty (0=beginner, 1=light, etc.) 2 miss - (ETC) - 2 boo //m_textJudgeNumbers[l][p] (in inverse) - 2 good - 2 great - 2 perfect - 2 marvelous (REFER TO LINE 640 of ScreenEvaluation) - 2 ok - 2 max_combo + + 2 boo + + 2 good (All players) + 2 great (All players) + 2 perfect (All players) + 2 marvelous (All players) + 2 ok (All players) + 2 max_combo (All players) 005: Scoreboard update