Updated protocol.

This commit is contained in:
Charles Lohr
2004-09-02 23:53:49 +00:00
parent b3905ec2d7
commit a1d0f961e8
+13 -10
View File
@@ -173,21 +173,24 @@ NOTE: Server responces always add 128, thus a server responce for no operation
The way this works is to send every player's info for a given
field. Like every player's score will be sent first, then every
player's grade.
4 Score //m_textScore[p]
1 First player's player ID
<Other player's IDs>
4 Score
<Other player's scores>
1 Grade //m_Grades[p]
1 Grade
<Other player's Grades>
1 Difficulty (0=beginner, 1=light, etc.)
<Other player's difficulties>
2 miss
(ETC)
2 boo //m_textJudgeNumbers[l][p] (in inverse)
2 good
2 great
2 perfect
2 marvelous (REFER TO LINE 640 of ScreenEvaluation)
2 ok
2 max_combo
<Other player's misses>
2 boo
<Other player's boos>
2 good (All players)
2 great (All players)
2 perfect (All players)
2 marvelous (All players)
2 ok (All players)
2 max_combo (All players)
005: Scoreboard update