Updated protocol.
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@@ -173,21 +173,24 @@ NOTE: Server responces always add 128, thus a server responce for no operation
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The way this works is to send every player's info for a given
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field. Like every player's score will be sent first, then every
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player's grade.
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4 Score //m_textScore[p]
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1 First player's player ID
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<Other player's IDs>
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4 Score
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<Other player's scores>
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1 Grade //m_Grades[p]
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1 Grade
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<Other player's Grades>
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1 Difficulty (0=beginner, 1=light, etc.)
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<Other player's difficulties>
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2 miss
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(ETC)
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2 boo //m_textJudgeNumbers[l][p] (in inverse)
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2 good
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2 great
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2 perfect
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2 marvelous (REFER TO LINE 640 of ScreenEvaluation)
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2 ok
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2 max_combo
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<Other player's misses>
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2 boo
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<Other player's boos>
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2 good (All players)
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2 great (All players)
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2 perfect (All players)
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2 marvelous (All players)
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2 ok (All players)
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2 max_combo (All players)
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005: Scoreboard update
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