fix tweening when switching receptor note skins
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@@ -125,3 +125,16 @@ void GhostArrowRow::DidTapMine( int iCol, TapNoteScore score )
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{
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m_GhostMine[iCol].Step( score );
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}
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void GhostArrowRow::CopyTweening( const GhostArrowRow &from )
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{
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_GhostDim[c].CopyTweening( from.m_GhostDim[c] );
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m_GhostBright[c].CopyTweening( from.m_GhostBright[c] );
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m_GhostMine[c].CopyTweening( from.m_GhostMine[c] );
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m_HoldGhost[c].CopyTweening( from.m_HoldGhost[c] );
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}
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ActorFrame::CopyTweening( from );
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}
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