Post-pull fixes
This commit is contained in:
@@ -0,0 +1,352 @@
|
||||
-- ...So I realize that I completely ignored almost each and every
|
||||
-- metrics-bound element this screen could use, but it's okay, right?
|
||||
-- todo: make a more metrics-bound version of this screen anyways for beginner accessibility.
|
||||
-- todo: accommodate EvaluationSummary too
|
||||
|
||||
local t = Def.ActorFrame {};
|
||||
|
||||
-- A very useful table...
|
||||
local eval_lines = {
|
||||
"W1",
|
||||
"W2",
|
||||
"W3",
|
||||
"W4",
|
||||
"W5",
|
||||
"Miss",
|
||||
"Held",
|
||||
"MaxCombo"
|
||||
}
|
||||
|
||||
-- And a function to make even better use out of the table.
|
||||
local function GetJLineValue(line, pl)
|
||||
if line == "Held" then
|
||||
return STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):GetHoldNoteScores("HoldNoteScore_Held")
|
||||
elseif line == "MaxCombo" then
|
||||
return STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):MaxCombo()
|
||||
else
|
||||
return STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):GetTapNoteScores("TapNoteScore_" .. line)
|
||||
end
|
||||
return "???"
|
||||
end
|
||||
|
||||
-- You know what, we'll deal with getting the overall scores with a function too.
|
||||
local function GetPlScore(pl, scoretype)
|
||||
local primary_score = STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):GetScore()
|
||||
local secondary_score = FormatPercentScore(STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):GetPercentDancePoints())
|
||||
|
||||
if PREFSMAN:GetPreference("PercentageScoring") then
|
||||
primary_score, secondary_score = secondary_score, primary_score
|
||||
end
|
||||
|
||||
if scoretype == "primary" then
|
||||
return primary_score
|
||||
else
|
||||
return secondary_score
|
||||
end
|
||||
end
|
||||
|
||||
-- #################################################
|
||||
-- That's enough functions; let's get this done.
|
||||
|
||||
-- Shared portion.
|
||||
local mid_pane = Def.ActorFrame {
|
||||
OnCommand=cmd(diffusealpha,0;sleep,0.3;decelerate,0.4;diffusealpha,1);
|
||||
OffCommand=cmd(decelerate,0.3;diffusealpha,0);
|
||||
-- Song/course banner.
|
||||
Def.Sprite {
|
||||
InitCommand=function(self)
|
||||
local target = GAMESTATE:IsCourseMode() and GAMESTATE:GetCurrentCourse() or GAMESTATE:GetCurrentSong()
|
||||
if target and target:HasBanner() then
|
||||
self:Load(target:GetBannerPath())
|
||||
else
|
||||
self:Load(THEME:GetPathG("Common fallback", "banner"))
|
||||
end
|
||||
self:scaletoclipped(468,146):x(_screen.cx):y(_screen.cy-173):zoom(0.8)
|
||||
end
|
||||
},
|
||||
-- Banner frame.
|
||||
LoadActor("_bannerframe") .. {
|
||||
InitCommand=cmd(x,_screen.cx;y,_screen.cy-172;zoom,0.8)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
-- Text that's slapped on top of the banner frame.
|
||||
if not GAMESTATE:IsCourseMode() then
|
||||
mid_pane[#mid_pane+1] = LoadActor(THEME:GetPathG("ScreenEvaluation", "StageDisplay")) .. {
|
||||
OnCommand=cmd(x,_screen.cx;y,_screen.cy-98;diffuse,color("#9d324e"))
|
||||
}
|
||||
else
|
||||
|
||||
mid_pane[#mid_pane+1] = Def.BitmapText {
|
||||
Font="_roboto condensed Bold italic 24px",
|
||||
InitCommand=function(self)
|
||||
local course = GAMESTATE:GetCurrentCourse()
|
||||
self:settext(string.upper(ToEnumShortString( course:GetCourseType() )))
|
||||
self:x(_screen.cx):y(_screen.cy-98):diffuse(color("#9d324e"))
|
||||
end,
|
||||
OnCommand=cmd(playcommand,"Set";zoomx,0.8;diffusealpha,0;decelerate,0.4;zoomx,1;diffusealpha,1),
|
||||
OffCommand=cmd(decelerate,0.4;diffusealpha,0)
|
||||
}
|
||||
end
|
||||
|
||||
-- Each line's text, and associated decorations.
|
||||
for i, v in ipairs(eval_lines) do
|
||||
local spacing = 38*i
|
||||
local cur_line = "JudgmentLine_" .. v
|
||||
|
||||
mid_pane[#mid_pane+1] = Def.ActorFrame{
|
||||
InitCommand=cmd(x,_screen.cx;y,(_screen.cy/1.4)+(spacing)),
|
||||
OffCommand=function(self)
|
||||
self:sleep(0.06 * i):decelerate(0.1):diffusealpha(0)
|
||||
end;
|
||||
Def.Quad {
|
||||
InitCommand=cmd(zoomto,400,36;diffuse,JudgmentLineToColor(cur_line);fadeleft,0.5;faderight,0.5;);
|
||||
OnCommand=function(self)
|
||||
self:diffusealpha(0):sleep(0.1 * i):decelerate(0.9):diffusealpha(1)
|
||||
end;
|
||||
};
|
||||
|
||||
Def.BitmapText {
|
||||
Font = "_roboto condensed Bold 48px",
|
||||
InitCommand=cmd(zoom,0.6;diffuse,color("#000000");settext,string.upper(JudgmentLineToLocalizedString(cur_line)));
|
||||
OnCommand=function(self)
|
||||
self:diffusealpha(0):sleep(0.1 * i):decelerate(0.9):diffusealpha(0.6)
|
||||
end;
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
t[#t+1] = mid_pane
|
||||
|
||||
-- #################################################
|
||||
-- Time to deal with all of the player stats. ALL OF THEM.
|
||||
|
||||
local eval_parts = Def.ActorFrame {}
|
||||
|
||||
for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
|
||||
-- Some things to help positioning
|
||||
local step_count_offs = string.find(p, "P1") and -150 or 150
|
||||
local grade_parts_offs = string.find(p, "P1") and -320 or 320
|
||||
local p_grade = STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetGrade()
|
||||
|
||||
-- Step counts.
|
||||
for i, v in ipairs(eval_lines) do
|
||||
local spacing = 38*i
|
||||
eval_parts[#eval_parts+1] = Def.BitmapText {
|
||||
Font = "_overpass 36px",
|
||||
InitCommand=cmd(x,_screen.cx + step_count_offs;y,(_screen.cy/1.4)+(spacing);diffuse,ColorDarkTone(PlayerColor(p));zoom,0.75;diffusealpha,1.0;shadowlength,1),
|
||||
OnCommand=function(self)
|
||||
self:settext(GetJLineValue(v, p))
|
||||
if string.find(p, "P1") then
|
||||
self:horizalign(right)
|
||||
else
|
||||
self:horizalign(left)
|
||||
end
|
||||
self:diffusealpha(0):sleep(0.1 * i):decelerate(0.9):diffusealpha(1)
|
||||
end;
|
||||
OffCommand=function(self)
|
||||
self:sleep(0.1 * i):decelerate(0.3):diffusealpha(0)
|
||||
end;
|
||||
}
|
||||
end
|
||||
|
||||
-- Letter grade and associated parts.
|
||||
eval_parts[#eval_parts+1] = Def.ActorFrame{
|
||||
InitCommand=cmd(x,_screen.cx + grade_parts_offs;y,_screen.cy/1.91),
|
||||
|
||||
--Containers. todo: replace with, erm... not quads
|
||||
Def.Quad {
|
||||
InitCommand=cmd(zoomto,190,115;diffuse,ColorMidTone(PlayerColor(p))),
|
||||
OnCommand=function(self)
|
||||
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5)
|
||||
end,
|
||||
OffCommand=cmd(decelerate,0.3;diffusealpha,0)
|
||||
},
|
||||
Def.Quad {
|
||||
InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");),
|
||||
OnCommand=function(self)
|
||||
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.3)
|
||||
end,
|
||||
OffCommand=cmd(decelerate,0.3;diffusealpha,0)
|
||||
},
|
||||
|
||||
LoadActor(THEME:GetPathG("GradeDisplay", "Grade " .. p_grade)) .. {
|
||||
InitCommand=cmd(zoom,0.75;);
|
||||
OnCommand=function(self)
|
||||
self:diffusealpha(0):zoom(1):sleep(0.63):decelerate(0.4):zoom(0.75):diffusealpha(1)
|
||||
if STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward() then
|
||||
self:sleep(0.1):decelerate(0.4):addy(-12);
|
||||
else
|
||||
self:addy(0);
|
||||
end;
|
||||
end;
|
||||
OffCommand=cmd(decelerate,0.3;diffusealpha,0);
|
||||
},
|
||||
|
||||
Def.BitmapText {
|
||||
Font = "_roboto condensed 24px",
|
||||
InitCommand=cmd(diffuse,Color.White;zoom,1;addy,38;maxwidth,160;uppercase,true;diffuse,ColorLightTone(PlayerColor(p));strokecolor,ColorDarkTone(PlayerColor(p));diffusetopedge,Color.White;),
|
||||
OnCommand=function(self)
|
||||
if STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward() then
|
||||
self:settext(THEME:GetString( "StageAward", ToEnumShortString(STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward()) ))
|
||||
self:diffusealpha(0):zoomx(0.5):sleep(1):decelerate(0.4):zoomx(1):diffusealpha(1)
|
||||
end
|
||||
end;
|
||||
OffCommand=cmd(decelerate,0.3;diffusealpha,0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
-- Primary score.
|
||||
eval_parts[#eval_parts+1] = Def.BitmapText {
|
||||
Font = "_overpass 36px",
|
||||
InitCommand=cmd(horizalign,center;x,_screen.cx + (grade_parts_offs);y,(_screen.cy-65);diffuse,ColorMidTone(PlayerColor(p));zoom,1;shadowlength,1),
|
||||
OnCommand=function(self)
|
||||
self:settext(GetPlScore(p, "primary")):diffusealpha(0):sleep(0.5):decelerate(0.3):diffusealpha(1)
|
||||
end;
|
||||
OffCommand=function(self)
|
||||
self:decelerate(0.3):diffusealpha(0)
|
||||
end;
|
||||
}
|
||||
-- Secondary score.
|
||||
eval_parts[#eval_parts+1] = Def.BitmapText {
|
||||
Font = "_overpass 36px",
|
||||
InitCommand=cmd(horizalign,center;x,_screen.cx + (grade_parts_offs);y,(_screen.cy-65)+30;diffuse,ColorDarkTone(PlayerColor(p));zoom,0.75;shadowlength,1),
|
||||
OnCommand=function(self)
|
||||
self:settext(GetPlScore(p, "secondary")):diffusealpha(0):sleep(0.6):decelerate(0.3):diffusealpha(1)
|
||||
end;
|
||||
OffCommand=function(self)
|
||||
self:sleep(0.1):decelerate(0.3):diffusealpha(0)
|
||||
end;
|
||||
}
|
||||
|
||||
eval_parts[#eval_parts+1] = Def.BitmapText {
|
||||
Font = "Common Condensed",
|
||||
InitCommand=cmd(horizalign,center;x,_screen.cx + (grade_parts_offs);y,(_screen.cy-65)+56;diffuse,ColorDarkTone(PlayerColor(p));zoom,0.75;shadowlength,1),
|
||||
OnCommand=function(self)
|
||||
local record = STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetPersonalHighScoreIndex()
|
||||
local hasPersonalRecord = record ~= -1
|
||||
self:visible(hasPersonalRecord);
|
||||
local text = string.format(THEME:GetString("ScreenEvaluation", "PersonalRecord"), record+1)
|
||||
self:settext(text)
|
||||
self:diffusealpha(0):sleep(0.6):decelerate(0.3):diffusealpha(1)
|
||||
end;
|
||||
OffCommand=function(self)
|
||||
self:sleep(0.1):decelerate(0.3):diffusealpha(0)
|
||||
end;
|
||||
}
|
||||
end
|
||||
|
||||
t[#t+1] = eval_parts
|
||||
|
||||
|
||||
-- todo: replace.
|
||||
if GAMESTATE:IsHumanPlayer(PLAYER_1) == true then
|
||||
if GAMESTATE:IsCourseMode() == false then
|
||||
-- Difficulty banner
|
||||
local grade_parts_offs = -320
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-98;visible,not GAMESTATE:IsCourseMode(););
|
||||
OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
|
||||
OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
|
||||
LoadFont("Common Fallback") .. {
|
||||
InitCommand=cmd(zoom,1;horizalign,center;shadowlength,1);
|
||||
OnCommand=cmd(playcommand,"Set";);
|
||||
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set";);
|
||||
ChangedLanguageDisplayMessageCommand=cmd(playcommand,"Set";);
|
||||
SetCommand=function(self)
|
||||
stepsP1 = GAMESTATE:GetCurrentSteps(PLAYER_1)
|
||||
local song = GAMESTATE:GetCurrentSong();
|
||||
if song then
|
||||
if stepsP1 ~= nil then
|
||||
local st = stepsP1:GetStepsType();
|
||||
local diff = stepsP1:GetDifficulty();
|
||||
local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil;
|
||||
local cdp1 = GetCustomDifficulty(st, diff, courseType);
|
||||
self:settext(string.upper(THEME:GetString("CustomDifficulty",ToEnumShortString(diff))) .. " " .. stepsP1:GetMeter());
|
||||
self:diffuse(ColorDarkTone(CustomDifficultyToColor(cdp1)));
|
||||
else
|
||||
self:settext("")
|
||||
end
|
||||
else
|
||||
self:settext("")
|
||||
end
|
||||
end
|
||||
};
|
||||
};
|
||||
end;
|
||||
|
||||
end;
|
||||
|
||||
|
||||
if GAMESTATE:IsHumanPlayer(PLAYER_2) == true then
|
||||
|
||||
if GAMESTATE:IsCourseMode() == false then
|
||||
local grade_parts_offs = 320
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-98;visible,not GAMESTATE:IsCourseMode(););
|
||||
OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
|
||||
OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
|
||||
LoadFont("Common Fallback") .. {
|
||||
InitCommand=cmd(zoom,1;horizalign,center;shadowlength,1);
|
||||
OnCommand=cmd(playcommand,"Set";);
|
||||
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set";);
|
||||
ChangedLanguageDisplayMessageCommand=cmd(playcommand,"Set";);
|
||||
SetCommand=function(self)
|
||||
stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
|
||||
local song = GAMESTATE:GetCurrentSong();
|
||||
if song then
|
||||
if stepsP2 ~= nil then
|
||||
local st = stepsP2:GetStepsType();
|
||||
local diff = stepsP2:GetDifficulty();
|
||||
local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil;
|
||||
local cdp2 = GetCustomDifficulty(st, diff, courseType);
|
||||
self:settext(string.upper(THEME:GetString("CustomDifficulty",ToEnumShortString(diff))) .. " " .. stepsP2:GetMeter());
|
||||
self:diffuse(ColorDarkTone(CustomDifficultyToColor(cdp2)));
|
||||
else
|
||||
self:settext("")
|
||||
end
|
||||
else
|
||||
self:settext("")
|
||||
end
|
||||
end
|
||||
};
|
||||
};
|
||||
|
||||
end;
|
||||
|
||||
end;
|
||||
|
||||
t[#t+1] = Def.BitmapText {
|
||||
Font = "Common Italic Condensed",
|
||||
Condition=GAMESTATE:HasEarnedExtraStage();
|
||||
InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-244;zoom,1;diffuse,color("#EC3F99");diffusebottomedge,color("#AB3468");),
|
||||
OnCommand=function(self)
|
||||
local text = string.upper(THEME:GetString("ScreenEvaluation", "ExtraUnlocked"))
|
||||
self:settext(text)
|
||||
self:diffusealpha(0):zoomx(0.7):sleep(1.3):decelerate(0.3):diffusealpha(1):zoomx(1)
|
||||
end;
|
||||
OffCommand=function(self)
|
||||
self:sleep(0.1):decelerate(0.3):diffusealpha(0)
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
|
||||
|
||||
if gameplay_pause_count > 0 then
|
||||
t[#t+1]= Def.BitmapText{
|
||||
Font= "_roboto condensed 24px",
|
||||
Text= THEME:GetString("PauseMenu", "pause_count") .. ": " .. gameplay_pause_count,
|
||||
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_BOTTOM-100+26;);
|
||||
OnCommand=function(self)
|
||||
self:diffuse(color("#512232")):zoom(0.8);
|
||||
self:diffusealpha(0):sleep(0.5):smooth(0.3):diffusealpha(1);
|
||||
end;
|
||||
OffCommand=cmd(decelerate,0.3;diffusealpha,0);
|
||||
}
|
||||
end
|
||||
|
||||
return t;
|
||||
|
||||
Reference in New Issue
Block a user