Files
itgmania212121/Themes/default/BGAnimations/ScreenEvaluation underlay/default.lua
T
2017-08-08 12:25:20 -06:00

353 lines
12 KiB
Lua

-- ...So I realize that I completely ignored almost each and every
-- metrics-bound element this screen could use, but it's okay, right?
-- todo: make a more metrics-bound version of this screen anyways for beginner accessibility.
-- todo: accommodate EvaluationSummary too
local t = Def.ActorFrame {};
-- A very useful table...
local eval_lines = {
"W1",
"W2",
"W3",
"W4",
"W5",
"Miss",
"Held",
"MaxCombo"
}
-- And a function to make even better use out of the table.
local function GetJLineValue(line, pl)
if line == "Held" then
return STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):GetHoldNoteScores("HoldNoteScore_Held")
elseif line == "MaxCombo" then
return STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):MaxCombo()
else
return STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):GetTapNoteScores("TapNoteScore_" .. line)
end
return "???"
end
-- You know what, we'll deal with getting the overall scores with a function too.
local function GetPlScore(pl, scoretype)
local primary_score = STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):GetScore()
local secondary_score = FormatPercentScore(STATSMAN:GetCurStageStats():GetPlayerStageStats(pl):GetPercentDancePoints())
if PREFSMAN:GetPreference("PercentageScoring") then
primary_score, secondary_score = secondary_score, primary_score
end
if scoretype == "primary" then
return primary_score
else
return secondary_score
end
end
-- #################################################
-- That's enough functions; let's get this done.
-- Shared portion.
local mid_pane = Def.ActorFrame {
OnCommand=cmd(diffusealpha,0;sleep,0.3;decelerate,0.4;diffusealpha,1);
OffCommand=cmd(decelerate,0.3;diffusealpha,0);
-- Song/course banner.
Def.Sprite {
InitCommand=function(self)
local target = GAMESTATE:IsCourseMode() and GAMESTATE:GetCurrentCourse() or GAMESTATE:GetCurrentSong()
if target and target:HasBanner() then
self:Load(target:GetBannerPath())
else
self:Load(THEME:GetPathG("Common fallback", "banner"))
end
self:scaletoclipped(468,146):x(_screen.cx):y(_screen.cy-173):zoom(0.8)
end
},
-- Banner frame.
LoadActor("_bannerframe") .. {
InitCommand=cmd(x,_screen.cx;y,_screen.cy-172;zoom,0.8)
}
}
-- Text that's slapped on top of the banner frame.
if not GAMESTATE:IsCourseMode() then
mid_pane[#mid_pane+1] = LoadActor(THEME:GetPathG("ScreenEvaluation", "StageDisplay")) .. {
OnCommand=cmd(x,_screen.cx;y,_screen.cy-98;diffuse,color("#9d324e"))
}
else
mid_pane[#mid_pane+1] = Def.BitmapText {
Font="_roboto condensed Bold italic 24px",
InitCommand=function(self)
local course = GAMESTATE:GetCurrentCourse()
self:settext(string.upper(ToEnumShortString( course:GetCourseType() )))
self:x(_screen.cx):y(_screen.cy-98):diffuse(color("#9d324e"))
end,
OnCommand=cmd(playcommand,"Set";zoomx,0.8;diffusealpha,0;decelerate,0.4;zoomx,1;diffusealpha,1),
OffCommand=cmd(decelerate,0.4;diffusealpha,0)
}
end
-- Each line's text, and associated decorations.
for i, v in ipairs(eval_lines) do
local spacing = 38*i
local cur_line = "JudgmentLine_" .. v
mid_pane[#mid_pane+1] = Def.ActorFrame{
InitCommand=cmd(x,_screen.cx;y,(_screen.cy/1.4)+(spacing)),
OffCommand=function(self)
self:sleep(0.06 * i):decelerate(0.1):diffusealpha(0)
end;
Def.Quad {
InitCommand=cmd(zoomto,400,36;diffuse,JudgmentLineToColor(cur_line);fadeleft,0.5;faderight,0.5;);
OnCommand=function(self)
self:diffusealpha(0):sleep(0.1 * i):decelerate(0.9):diffusealpha(1)
end;
};
Def.BitmapText {
Font = "_roboto condensed Bold 48px",
InitCommand=cmd(zoom,0.6;diffuse,color("#000000");settext,string.upper(JudgmentLineToLocalizedString(cur_line)));
OnCommand=function(self)
self:diffusealpha(0):sleep(0.1 * i):decelerate(0.9):diffusealpha(0.6)
end;
}
}
end
t[#t+1] = mid_pane
-- #################################################
-- Time to deal with all of the player stats. ALL OF THEM.
local eval_parts = Def.ActorFrame {}
for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
-- Some things to help positioning
local step_count_offs = string.find(p, "P1") and -150 or 150
local grade_parts_offs = string.find(p, "P1") and -320 or 320
local p_grade = STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetGrade()
-- Step counts.
for i, v in ipairs(eval_lines) do
local spacing = 38*i
eval_parts[#eval_parts+1] = Def.BitmapText {
Font = "_overpass 36px",
InitCommand=cmd(x,_screen.cx + step_count_offs;y,(_screen.cy/1.4)+(spacing);diffuse,ColorDarkTone(PlayerColor(p));zoom,0.75;diffusealpha,1.0;shadowlength,1),
OnCommand=function(self)
self:settext(GetJLineValue(v, p))
if string.find(p, "P1") then
self:horizalign(right)
else
self:horizalign(left)
end
self:diffusealpha(0):sleep(0.1 * i):decelerate(0.9):diffusealpha(1)
end;
OffCommand=function(self)
self:sleep(0.1 * i):decelerate(0.3):diffusealpha(0)
end;
}
end
-- Letter grade and associated parts.
eval_parts[#eval_parts+1] = Def.ActorFrame{
InitCommand=cmd(x,_screen.cx + grade_parts_offs;y,_screen.cy/1.91),
--Containers. todo: replace with, erm... not quads
Def.Quad {
InitCommand=cmd(zoomto,190,115;diffuse,ColorMidTone(PlayerColor(p))),
OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5)
end,
OffCommand=cmd(decelerate,0.3;diffusealpha,0)
},
Def.Quad {
InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");),
OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.3)
end,
OffCommand=cmd(decelerate,0.3;diffusealpha,0)
},
LoadActor(THEME:GetPathG("GradeDisplay", "Grade " .. p_grade)) .. {
InitCommand=cmd(zoom,0.75;);
OnCommand=function(self)
self:diffusealpha(0):zoom(1):sleep(0.63):decelerate(0.4):zoom(0.75):diffusealpha(1)
if STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward() then
self:sleep(0.1):decelerate(0.4):addy(-12);
else
self:addy(0);
end;
end;
OffCommand=cmd(decelerate,0.3;diffusealpha,0);
},
Def.BitmapText {
Font = "_roboto condensed 24px",
InitCommand=cmd(diffuse,Color.White;zoom,1;addy,38;maxwidth,160;uppercase,true;diffuse,ColorLightTone(PlayerColor(p));strokecolor,ColorDarkTone(PlayerColor(p));diffusetopedge,Color.White;),
OnCommand=function(self)
if STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward() then
self:settext(THEME:GetString( "StageAward", ToEnumShortString(STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward()) ))
self:diffusealpha(0):zoomx(0.5):sleep(1):decelerate(0.4):zoomx(1):diffusealpha(1)
end
end;
OffCommand=cmd(decelerate,0.3;diffusealpha,0);
}
}
-- Primary score.
eval_parts[#eval_parts+1] = Def.BitmapText {
Font = "_overpass 36px",
InitCommand=cmd(horizalign,center;x,_screen.cx + (grade_parts_offs);y,(_screen.cy-65);diffuse,ColorMidTone(PlayerColor(p));zoom,1;shadowlength,1),
OnCommand=function(self)
self:settext(GetPlScore(p, "primary")):diffusealpha(0):sleep(0.5):decelerate(0.3):diffusealpha(1)
end;
OffCommand=function(self)
self:decelerate(0.3):diffusealpha(0)
end;
}
-- Secondary score.
eval_parts[#eval_parts+1] = Def.BitmapText {
Font = "_overpass 36px",
InitCommand=cmd(horizalign,center;x,_screen.cx + (grade_parts_offs);y,(_screen.cy-65)+30;diffuse,ColorDarkTone(PlayerColor(p));zoom,0.75;shadowlength,1),
OnCommand=function(self)
self:settext(GetPlScore(p, "secondary")):diffusealpha(0):sleep(0.6):decelerate(0.3):diffusealpha(1)
end;
OffCommand=function(self)
self:sleep(0.1):decelerate(0.3):diffusealpha(0)
end;
}
eval_parts[#eval_parts+1] = Def.BitmapText {
Font = "Common Condensed",
InitCommand=cmd(horizalign,center;x,_screen.cx + (grade_parts_offs);y,(_screen.cy-65)+56;diffuse,ColorDarkTone(PlayerColor(p));zoom,0.75;shadowlength,1),
OnCommand=function(self)
local record = STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetPersonalHighScoreIndex()
local hasPersonalRecord = record ~= -1
self:visible(hasPersonalRecord);
local text = string.format(THEME:GetString("ScreenEvaluation", "PersonalRecord"), record+1)
self:settext(text)
self:diffusealpha(0):sleep(0.6):decelerate(0.3):diffusealpha(1)
end;
OffCommand=function(self)
self:sleep(0.1):decelerate(0.3):diffusealpha(0)
end;
}
end
t[#t+1] = eval_parts
-- todo: replace.
if GAMESTATE:IsHumanPlayer(PLAYER_1) == true then
if GAMESTATE:IsCourseMode() == false then
-- Difficulty banner
local grade_parts_offs = -320
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-98;visible,not GAMESTATE:IsCourseMode(););
OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
LoadFont("Common Fallback") .. {
InitCommand=cmd(zoom,1;horizalign,center;shadowlength,1);
OnCommand=cmd(playcommand,"Set";);
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set";);
ChangedLanguageDisplayMessageCommand=cmd(playcommand,"Set";);
SetCommand=function(self)
stepsP1 = GAMESTATE:GetCurrentSteps(PLAYER_1)
local song = GAMESTATE:GetCurrentSong();
if song then
if stepsP1 ~= nil then
local st = stepsP1:GetStepsType();
local diff = stepsP1:GetDifficulty();
local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil;
local cdp1 = GetCustomDifficulty(st, diff, courseType);
self:settext(string.upper(THEME:GetString("CustomDifficulty",ToEnumShortString(diff))) .. " " .. stepsP1:GetMeter());
self:diffuse(ColorDarkTone(CustomDifficultyToColor(cdp1)));
else
self:settext("")
end
else
self:settext("")
end
end
};
};
end;
end;
if GAMESTATE:IsHumanPlayer(PLAYER_2) == true then
if GAMESTATE:IsCourseMode() == false then
local grade_parts_offs = 320
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-98;visible,not GAMESTATE:IsCourseMode(););
OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
LoadFont("Common Fallback") .. {
InitCommand=cmd(zoom,1;horizalign,center;shadowlength,1);
OnCommand=cmd(playcommand,"Set";);
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set";);
ChangedLanguageDisplayMessageCommand=cmd(playcommand,"Set";);
SetCommand=function(self)
stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
local song = GAMESTATE:GetCurrentSong();
if song then
if stepsP2 ~= nil then
local st = stepsP2:GetStepsType();
local diff = stepsP2:GetDifficulty();
local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil;
local cdp2 = GetCustomDifficulty(st, diff, courseType);
self:settext(string.upper(THEME:GetString("CustomDifficulty",ToEnumShortString(diff))) .. " " .. stepsP2:GetMeter());
self:diffuse(ColorDarkTone(CustomDifficultyToColor(cdp2)));
else
self:settext("")
end
else
self:settext("")
end
end
};
};
end;
end;
t[#t+1] = Def.BitmapText {
Font = "Common Italic Condensed",
Condition=GAMESTATE:HasEarnedExtraStage();
InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-244;zoom,1;diffuse,color("#EC3F99");diffusebottomedge,color("#AB3468");),
OnCommand=function(self)
local text = string.upper(THEME:GetString("ScreenEvaluation", "ExtraUnlocked"))
self:settext(text)
self:diffusealpha(0):zoomx(0.7):sleep(1.3):decelerate(0.3):diffusealpha(1):zoomx(1)
end;
OffCommand=function(self)
self:sleep(0.1):decelerate(0.3):diffusealpha(0)
end;
}
t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
if gameplay_pause_count > 0 then
t[#t+1]= Def.BitmapText{
Font= "_roboto condensed 24px",
Text= THEME:GetString("PauseMenu", "pause_count") .. ": " .. gameplay_pause_count,
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_BOTTOM-100+26;);
OnCommand=function(self)
self:diffuse(color("#512232")):zoom(0.8);
self:diffusealpha(0):sleep(0.5):smooth(0.3):diffusealpha(1);
end;
OffCommand=cmd(decelerate,0.3;diffusealpha,0);
}
end
return t;