float
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@@ -1514,7 +1514,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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if ( m_fLastBPS != GAMESTATE->m_fCurBPS )
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{
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m_fLastBPS = GAMESTATE->m_fCurBPS;
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m_BPMDisplay.SetBPM( GAMESTATE->m_fCurBPS * 60.0 );
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m_BPMDisplay.SetBPM( GAMESTATE->m_fCurBPS * 60.0f );
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}
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//
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