MenuTimer cleanup

This commit is contained in:
Chris Danford
2003-03-11 21:33:11 +00:00
parent 35bf217063
commit a11de99043
19 changed files with 134 additions and 127 deletions
+7 -4
View File
@@ -393,10 +393,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
}
m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
this->AddChild( &m_textDebug );
//this->AddChild( &m_textLyrics ); -- THIS IS NOT DONE YET!! (Miryokuteki)
@@ -456,6 +452,13 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
}
// Debug is drawn on top of all these things
m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
this->AddChild( &m_textDebug );
/* LoadNextSong first, since that positions some elements which need to be
* positioned before we TweenOnScreen. */
LoadNextSong();