MenuTimer cleanup
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@@ -33,7 +33,7 @@ Andrew Livy
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#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
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#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectPlayer","NextScreen")
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#define SILENT_WAIT THEME->GetMetricI("ScreenEz2SelectPlayer","SilentWait")
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#define SILENT_WAIT THEME->GetMetricB("ScreenEz2SelectPlayer","SilentWait")
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#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenEz2SelectPlayer","BounceJoinMessage")
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#define FOLD_ON_JOIN THEME->GetMetricB("ScreenEz2SelectPlayer","FoldOnJoin")
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@@ -161,7 +161,6 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
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if( GAMESTATE->GetNumSidesJoined() == 0 )
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{
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MenuStart(PLAYER_1);
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m_Menu.m_MenuTimer.StopTimer();
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}
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TweenOffScreen();
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@@ -238,9 +237,9 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
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else
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{
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// give the other player a little time to join
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m_Menu.m_MenuTimer.SetTimer( 1 );
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m_Menu.m_MenuTimer.StartTimer();
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m_Menu.m_MenuTimer.StealthTimer( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
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m_Menu.m_MenuTimer.SetSeconds( 1 );
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m_Menu.m_MenuTimer.Start();
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m_Menu.m_MenuTimer.EnableStealth( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
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}
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}
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