MenuTimer cleanup

This commit is contained in:
Chris Danford
2003-03-11 21:33:11 +00:00
parent 35bf217063
commit a11de99043
19 changed files with 134 additions and 127 deletions
+4 -5
View File
@@ -33,7 +33,7 @@ Andrew Livy
#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectPlayer","NextScreen")
#define SILENT_WAIT THEME->GetMetricI("ScreenEz2SelectPlayer","SilentWait")
#define SILENT_WAIT THEME->GetMetricB("ScreenEz2SelectPlayer","SilentWait")
#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenEz2SelectPlayer","BounceJoinMessage")
#define FOLD_ON_JOIN THEME->GetMetricB("ScreenEz2SelectPlayer","FoldOnJoin")
@@ -161,7 +161,6 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
if( GAMESTATE->GetNumSidesJoined() == 0 )
{
MenuStart(PLAYER_1);
m_Menu.m_MenuTimer.StopTimer();
}
TweenOffScreen();
@@ -238,9 +237,9 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
else
{
// give the other player a little time to join
m_Menu.m_MenuTimer.SetTimer( 1 );
m_Menu.m_MenuTimer.StartTimer();
m_Menu.m_MenuTimer.StealthTimer( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
m_Menu.m_MenuTimer.SetSeconds( 1 );
m_Menu.m_MenuTimer.Start();
m_Menu.m_MenuTimer.EnableStealth( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
}
}