MenuTimer cleanup

This commit is contained in:
Chris Danford
2003-03-11 21:33:11 +00:00
parent 35bf217063
commit a11de99043
19 changed files with 134 additions and 127 deletions
+92 -61
View File
@@ -25,7 +25,7 @@ MenuTimer::MenuTimer()
{
m_fSecondsLeft = TIMER_SECONDS;
m_fStallSeconds = 0;
m_bTimerStopped = false;
m_bPaused = false;
m_textDigit1.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer numbers") );
m_textDigit2.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer numbers") );
@@ -45,35 +45,31 @@ MenuTimer::MenuTimer()
m_soundBeep.Load( THEME->GetPathTo("Sounds","MenuTimer tick") );
}
void MenuTimer::StealthTimer( int iActive )
void MenuTimer::EnableStealth( bool bStealth )
{
if ( iActive == 0 ) // we wanna keep everything as it is...
{
m_soundBeep.Load( THEME->GetPathTo("Sounds","menu timer") ); // reload the sound
}
else if ( iActive == 1 ) // otherwise we wanna make the timer invisible and silent....
if( bStealth )
{
m_soundBeep.Unload(); // unload the sound
// HACK: this is not a good way to keep the numbers from drawing...
m_textDigit1.SetZoomY( 0 );
m_textDigit2.SetZoomY( 0 );
}
else
{
m_soundBeep.Load( THEME->GetPathTo("Sounds","MenuTimer tick") ); // reload the sound
m_textDigit1.SetZoomY( 1 );
m_textDigit2.SetZoomY( 1 );
}
// else take no action
}
void MenuTimer::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
if( m_bTimerStopped )
{
m_textDigit1.SetText( ssprintf("%d", ((int)m_fSecondsLeft)/10) );
m_textDigit2.SetText( ssprintf("%d", ((int)m_fSecondsLeft)%10) );
m_textDigit1.SetZoomX( 1 );
m_textDigit2.SetZoomX( 1 );
if( m_bPaused )
return;
}
// run down the stall time if any
if( m_fStallSeconds > 0 )
{
m_fStallSeconds -= fDeltaTime;
@@ -81,76 +77,111 @@ void MenuTimer::Update( float fDeltaTime )
}
float fOldSecondsLeft = m_fSecondsLeft;
float fNewSecondsLeft = fOldSecondsLeft - fDeltaTime;
m_fSecondsLeft -= fDeltaTime;
CLAMP( m_fSecondsLeft, 0, 99 );
float fNewSecondsLeft = m_fSecondsLeft;
int iOldDisplay = (int)(fOldSecondsLeft + 0.99f);
int iNewDisplay = (int)(fNewSecondsLeft + 0.99f);
if( fOldSecondsLeft > 5.5 && fNewSecondsLeft < 5.5 ) // transition to below 5.5
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("hurry up") );
else if( fOldSecondsLeft > 5 && fNewSecondsLeft < 5 ) // transition to below 5
if( iOldDisplay != iNewDisplay )
{
m_textDigit1.SetEffectGlowShift( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
m_textDigit2.SetEffectGlowShift( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
m_soundBeep.Play();
}
else if( fOldSecondsLeft > 4 && fNewSecondsLeft < 4 ) // transition to below 4
m_soundBeep.Play();
else if( fOldSecondsLeft > 3 && fNewSecondsLeft < 3 ) // transition to below 3
m_soundBeep.Play();
else if( fOldSecondsLeft > 2 && fNewSecondsLeft < 2 ) // transition to below 2
m_soundBeep.Play();
else if( fOldSecondsLeft > 1 && fNewSecondsLeft < 1 ) // transition to below 1
m_soundBeep.Play();
else if( fOldSecondsLeft > 0 && fNewSecondsLeft < 0 ) // transition to below 0
SCREENMAN->SendMessageToTopScreen( SM_MenuTimer, 0 );
SetText( iNewDisplay );
m_fSecondsLeft = fNewSecondsLeft;
m_fSecondsLeft = max( 0, m_fSecondsLeft );
switch( iNewDisplay )
{
case 6: // transition to below 6
m_textDigit1.StopTweening();
m_textDigit1.BeginTweening( 0.8f ); // sleep
m_textDigit1.BeginTweening( 0.2f );
m_textDigit1.SetTweenZoomX( 0 );
m_textDigit2.StopTweening();
m_textDigit2.BeginTweening( 0.8f ); // sleep
m_textDigit2.BeginTweening( 0.2f );
m_textDigit2.SetTweenZoomX( 0 );
break;
case 5: // transition to below 5
m_textDigit1.SetEffectGlowShift( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
m_textDigit2.SetEffectGlowShift( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
// fall through
case 4:
case 3:
case 2:
case 1:
m_textDigit1.StopTweening();
m_textDigit1.BeginTweening( 0.2f );
m_textDigit1.SetTweenZoomX( 1 );
m_textDigit1.BeginTweening( 0.6f ); // sleep
m_textDigit1.BeginTweening( 0.2f );
m_textDigit1.SetTweenZoomX( 0 );
m_textDigit2.StopTweening();
m_textDigit2.BeginTweening( 0.2f );
m_textDigit2.SetTweenZoomX( 1 );
m_textDigit2.BeginTweening( 0.6f ); // sleep
m_textDigit2.BeginTweening( 0.2f );
m_textDigit2.SetTweenZoomX( 0 );
m_textDigit1.SetText( ssprintf("%d", ((int)m_fSecondsLeft+1)/10) );
m_textDigit2.SetText( ssprintf("%d", ((int)m_fSecondsLeft+1)%10) );
// "flip" the numbers
float fRemainder = m_fSecondsLeft - (int)m_fSecondsLeft;
float fDistFromNearestNumber = min( fRemainder, 1-fRemainder ); // this is between 0 and 0.5;
if( m_fSecondsLeft == 0 )
{
m_textDigit1.SetZoomX( 1 );
m_textDigit2.SetZoomX( 1 );
}
else if( m_fSecondsLeft < 4.5f )
{
m_textDigit1.SetZoomX( min(1, fDistFromNearestNumber*8) );
m_textDigit2.SetZoomX( min(1, fDistFromNearestNumber*8) );
m_soundBeep.Play();
break;
case 0:
SCREENMAN->SendMessageToTopScreen( SM_MenuTimer, 0 );
Stop();
break;
}
}
}
void MenuTimer::StopTimer()
void MenuTimer::Pause()
{
SetTimer( 0 );
m_bTimerStopped = true;
m_bPaused = true;
}
void MenuTimer::StallTimer()
void MenuTimer::Stop()
{
SetSeconds( 0 );
Pause();
}
void MenuTimer::Disable()
{
SetSeconds( 99 );
Pause();
}
void MenuTimer::Stall()
{
m_fStallSeconds = 0.5f;
}
void MenuTimer::SetTimer( int iSeconds )
void MenuTimer::SetSeconds( int iSeconds )
{
m_fSecondsLeft = (float)iSeconds;
CLAMP( m_fSecondsLeft, 0, 99 );
m_textDigit1.StopTweening();
m_textDigit2.StopTweening();
m_textDigit1.SetZoomX( 1 );
m_textDigit2.SetZoomX( 1 );
m_textDigit1.SetEffectNone();
m_textDigit2.SetEffectNone();
m_textDigit1.SetText( ssprintf("%d", ((int)m_fSecondsLeft+1)/10) );
m_textDigit2.SetText( ssprintf("%d", ((int)m_fSecondsLeft+1)%10) );
SetText( iSeconds );
}
void MenuTimer::StartTimer()
void MenuTimer::Start()
{
m_bTimerStopped = false;
m_bPaused = false;
}
void MenuTimer::SetText( int iSeconds )
{
int iDigit1 = (int)(iSeconds)/10;
int iDigit2 = (int)(iSeconds)%10;
m_textDigit1.SetText( ssprintf("%d",iDigit1) );
m_textDigit2.SetText( ssprintf("%d",iDigit2) );
}