add lua bindings

This commit is contained in:
Chris Danford
2005-02-21 17:20:11 +00:00
parent b960e51f42
commit a0ebb13fec
2 changed files with 31 additions and 0 deletions
+27
View File
@@ -1129,6 +1129,33 @@ void Course::GetAllCachedTrails( vector<Trail *> &out )
}
}
// lua start
#include "LuaBinding.h"
template<class T>
class LunaCourse : public Luna<T>
{
public:
LunaCourse() { LUA->Register( Register ); }
static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->GetPlayMode() ); return 1; }
static int GetFullDisplayTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetFullDisplayTitle() ); return 1; }
static int GetFullTranslitTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetFullTranslitTitle() ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( GetPlayMode )
ADD_METHOD( GetFullDisplayTitle )
ADD_METHOD( GetFullTranslitTitle )
Luna<T>::Register( L );
}
};
LUA_REGISTER_CLASS( Course )
// lua end
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.