1) SOMEONE can't spell "accessible" 2) Global commenting consistency 3) persistance -> persistence

This commit is contained in:
Ben "root" Anderson
2013-11-30 09:50:54 -06:00
parent d59b7fd0c0
commit a040c4a586
57 changed files with 58 additions and 58 deletions
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@@ -5,7 +5,7 @@
#include "RageFile.h" #include "RageFile.h"
#include <cstring> #include <cstring>
AnnouncerManager* ANNOUNCER = NULL; // global object accessable from anywhere in the program AnnouncerManager* ANNOUNCER = NULL; // global and accessible from anywhere in our program
const RString EMPTY_ANNOUNCER_NAME = "Empty"; const RString EMPTY_ANNOUNCER_NAME = "Empty";
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@@ -42,7 +42,7 @@ protected:
}; };
extern AnnouncerManager* ANNOUNCER; // global and accessable from anywhere in our program extern AnnouncerManager* ANNOUNCER; // global and accessible from anywhere in our program
#endif #endif
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@@ -47,7 +47,7 @@ static Preference<bool> g_bPalettedBannerCache( "PalettedBannerCache", false );
* CacheBanner to avoid doing extra work. * CacheBanner to avoid doing extra work.
*/ */
BannerCache *BANNERCACHE; BannerCache *BANNERCACHE; // global and accessible from anywhere in our program
static map<RString,RageSurface *> g_BannerPathToImage; static map<RString,RageSurface *> g_BannerPathToImage;
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@@ -31,7 +31,7 @@ private:
IniFile BannerData; IniFile BannerData;
}; };
extern BannerCache *BANNERCACHE; // global and accessable from anywhere in our program extern BannerCache *BANNERCACHE; // global and accessible from anywhere in our program
#endif #endif
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@@ -10,7 +10,7 @@
#include "XmlFileUtil.h" #include "XmlFileUtil.h"
#include <ctime> #include <ctime>
Bookkeeper* BOOKKEEPER = NULL; // global and accessable from anywhere in our program Bookkeeper* BOOKKEEPER = NULL; // global and accessible from anywhere in our program
static const RString COINS_DAT = "Save/Coins.xml"; static const RString COINS_DAT = "Save/Coins.xml";
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@@ -61,7 +61,7 @@ private:
map<Date,int> m_mapCoinsForHour; map<Date,int> m_mapCoinsForHour;
}; };
extern Bookkeeper* BOOKKEEPER; // global and accessable from anywhere in our program extern Bookkeeper* BOOKKEEPER; // global and accessible from anywhere in our program
#endif #endif
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@@ -7,7 +7,7 @@
#define CHARACTERS_DIR "/Characters/" #define CHARACTERS_DIR "/Characters/"
CharacterManager* CHARMAN = NULL; // global object accessable from anywhere in the program CharacterManager* CHARMAN = NULL; // global object accessible from anywhere in the program
CharacterManager::CharacterManager() CharacterManager::CharacterManager()
{ {
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@@ -34,7 +34,7 @@ private:
}; };
extern CharacterManager* CHARMAN; // global and accessable from anywhere in our program extern CharacterManager* CHARMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -11,7 +11,7 @@
#include "libtomcrypt/src/headers/tomcrypt.h" #include "libtomcrypt/src/headers/tomcrypt.h"
CryptManager* CRYPTMAN = NULL; // global and accessable from anywhere in our program CryptManager* CRYPTMAN = NULL; // global and accessible from anywhere in our program
static const RString PRIVATE_KEY_PATH = "Data/private.rsa"; static const RString PRIVATE_KEY_PATH = "Data/private.rsa";
static const RString PUBLIC_KEY_PATH = "Data/public.rsa"; static const RString PUBLIC_KEY_PATH = "Data/public.rsa";
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@@ -35,7 +35,7 @@ public:
void PushSelf( lua_State *L ); void PushSelf( lua_State *L );
}; };
extern CryptManager* CRYPTMAN; // global and accessable from anywhere in our program extern CryptManager* CRYPTMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -5,7 +5,7 @@
#include "RageLog.h" #include "RageLog.h"
#include <map> #include <map>
FontManager* FONT = NULL; // global and accessable from anywhere in our program FontManager* FONT = NULL; // global and accessible from anywhere in our program
// map from file name to a texture holder // map from file name to a texture holder
typedef pair<RString,RString> FontName; typedef pair<RString,RString> FontName;
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@@ -18,7 +18,7 @@ public:
//void PruneFonts(); //void PruneFonts();
}; };
extern FontManager* FONT; // global and accessable from anywhere in our program extern FontManager* FONT; // global and accessible from anywhere in our program
#endif #endif
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@@ -12,7 +12,7 @@
#include "Style.h" #include "Style.h"
#include "Foreach.h" #include "Foreach.h"
GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program GameManager* GAMEMAN = NULL; // global and accessible from anywhere in our program
enum enum
{ {
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@@ -55,7 +55,7 @@ public:
void PushSelf( lua_State *L ); void PushSelf( lua_State *L );
}; };
extern GameManager* GAMEMAN; // global and accessable from anywhere in our program extern GameManager* GAMEMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -42,7 +42,7 @@
#include <ctime> #include <ctime>
#include <set> #include <set>
GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program GameState* GAMESTATE = NULL; // global and accessible from anywhere in our program
#define NAME_BLACKLIST_FILE "/Data/NamesBlacklist.txt" #define NAME_BLACKLIST_FILE "/Data/NamesBlacklist.txt"
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@@ -82,7 +82,7 @@ namespace
* this won't cause timing problems, because the event timestamp is preserved. */ * this won't cause timing problems, because the event timestamp is preserved. */
static Preference<float> g_fInputDebounceTime( "InputDebounceTime", 0 ); static Preference<float> g_fInputDebounceTime( "InputDebounceTime", 0 );
InputFilter* INPUTFILTER = NULL; // global and accessable from anywhere in our program InputFilter* INPUTFILTER = NULL; // global and accessible from anywhere in our program
static const float TIME_BEFORE_REPEATS = 0.375f; static const float TIME_BEFORE_REPEATS = 0.375f;
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@@ -92,7 +92,7 @@ private:
InputFilter& operator=(const InputFilter& rhs); InputFilter& operator=(const InputFilter& rhs);
}; };
extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program extern InputFilter* INPUTFILTER; // global and accessible from anywhere in our program
#endif #endif
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@@ -26,7 +26,7 @@ namespace
PlayerNumber g_JoinControllers; PlayerNumber g_JoinControllers;
}; };
InputMapper* INPUTMAPPER = NULL; // global and accessable from anywhere in our program InputMapper* INPUTMAPPER = NULL; // global and accessible from anywhere in our program
InputMapper::InputMapper() InputMapper::InputMapper()
{ {
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@@ -202,7 +202,7 @@ private:
InputMapper& operator=(const InputMapper& rhs); InputMapper& operator=(const InputMapper& rhs);
}; };
extern InputMapper* INPUTMAPPER; // global and accessable from anywhere in our program extern InputMapper* INPUTMAPPER; // global and accessible from anywhere in our program
#endif #endif
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@@ -6,7 +6,7 @@
#include "Foreach.h" #include "Foreach.h"
#include "InputMapper.h" #include "InputMapper.h"
InputQueue* INPUTQUEUE = NULL; // global and accessable from anywhere in our program InputQueue* INPUTQUEUE = NULL; // global and accessible from anywhere in our program
const unsigned MAX_INPUT_QUEUE_LENGTH = 32; const unsigned MAX_INPUT_QUEUE_LENGTH = 32;
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@@ -52,7 +52,7 @@ private:
float m_fMaxSecondsBack; float m_fMaxSecondsBack;
}; };
extern InputQueue* INPUTQUEUE; // global and accessable from anywhere in our program extern InputQueue* INPUTQUEUE; // global and accessible from anywhere in our program
#endif #endif
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@@ -93,7 +93,7 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
vGameInputsOut.push_back( *gi ); vGameInputsOut.push_back( *gi );
} }
LightsManager* LIGHTSMAN = NULL; // global and accessable from anywhere in our program LightsManager* LIGHTSMAN = NULL; // global and accessible from anywhere in our program
LightsManager::LightsManager() LightsManager::LightsManager()
{ {
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@@ -104,7 +104,7 @@ private:
int m_iControllerTestManualCycleCurrent; int m_iControllerTestManualCycleCurrent;
}; };
extern LightsManager* LIGHTSMAN; // global and accessable from anywhere in our program extern LightsManager* LIGHTSMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -13,7 +13,7 @@
#include "arch/MemoryCard/MemoryCardDriver_Null.h" #include "arch/MemoryCard/MemoryCardDriver_Null.h"
#include "LuaManager.h" #include "LuaManager.h"
MemoryCardManager* MEMCARDMAN = NULL; // global and accessable from anywhere in our program MemoryCardManager* MEMCARDMAN = NULL; // global and accessible from anywhere in our program
static void MemoryCardOsMountPointInit( size_t /*PlayerNumber*/ i, RString &sNameOut, RString &defaultValueOut ) static void MemoryCardOsMountPointInit( size_t /*PlayerNumber*/ i, RString &sNameOut, RString &defaultValueOut )
{ {
+1 -1
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@@ -75,7 +75,7 @@ protected:
RageSound m_soundDisconnect; RageSound m_soundDisconnect;
}; };
extern MemoryCardManager* MEMCARDMAN; // global and accessable from anywhere in our program extern MemoryCardManager* MEMCARDMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -9,7 +9,7 @@
#include <set> #include <set>
#include <map> #include <map>
MessageManager* MESSAGEMAN = NULL; // global and accessable from anywhere in our program MessageManager* MESSAGEMAN = NULL; // global and accessible from anywhere in our program
static const char *MessageIDNames[] = { static const char *MessageIDNames[] = {
+1 -1
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@@ -193,7 +193,7 @@ public:
void PushSelf( lua_State *L ); void PushSelf( lua_State *L );
}; };
extern MessageManager* MESSAGEMAN; // global and accessable from anywhere in our program extern MessageManager* MESSAGEMAN; // global and accessible from anywhere in our program
template<class T> template<class T>
class BroadcastOnChange class BroadcastOnChange
+1 -1
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@@ -5,7 +5,7 @@
#include "RageLog.h" #include "RageLog.h"
#include "RageDisplay.h" #include "RageDisplay.h"
ModelManager* MODELMAN = NULL; ModelManager* MODELMAN = NULL; // global and accessible from anywhere in our program
ModelManager::ModelManager() ModelManager::ModelManager()
{ {
+1 -1
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@@ -52,7 +52,7 @@ protected:
ModelManagerPrefs m_Prefs; ModelManagerPrefs m_Prefs;
}; };
extern ModelManager* MODELMAN; // global and accessable from anywhere in our program extern ModelManager* MODELMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -18,7 +18,7 @@
#include "SpecialFiles.h" #include "SpecialFiles.h"
/** @brief Have the NoteSkinManager available throughout the program. */ /** @brief Have the NoteSkinManager available throughout the program. */
NoteSkinManager* NOTESKIN = NULL; NoteSkinManager* NOTESKIN = NULL; // global and accessible from anywhere in our program
const RString GAME_COMMON_NOTESKIN_NAME = "common"; const RString GAME_COMMON_NOTESKIN_NAME = "common";
const RString GAME_BASE_NOTESKIN_NAME = "default"; const RString GAME_BASE_NOTESKIN_NAME = "default";
+1 -1
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@@ -54,7 +54,7 @@ protected:
GameController m_GameController; GameController m_GameController;
}; };
extern NoteSkinManager* NOTESKIN; // global and accessable from anywhere in our program extern NoteSkinManager* NOTESKIN; // global and accessible from anywhere in our program
class LockNoteSkin class LockNoteSkin
{ {
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@@ -16,7 +16,7 @@
//STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden //STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
//TYPE_TXT_FILE = "Data/Type.txt"; //TYPE_TXT_FILE = "Data/Type.txt";
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program PrefsManager* PREFSMAN = NULL; // global and accessible from anywhere in our program
static const char *MusicWheelUsesSectionsNames[] = { static const char *MusicWheelUsesSectionsNames[] = {
"Never", "Never",
+1 -1
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@@ -339,7 +339,7 @@ protected:
* pointer anyway). */ * pointer anyway). */
extern bool g_bAutoRestart; extern bool g_bAutoRestart;
extern PrefsManager* PREFSMAN; // global and accessable from anywhere in our program extern PrefsManager* PREFSMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -25,7 +25,7 @@
#include "CharacterManager.h" #include "CharacterManager.h"
ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our program ProfileManager* PROFILEMAN = NULL; // global and accessible from anywhere in our program
static void DefaultLocalProfileIDInit( size_t /*PlayerNumber*/ i, RString &sNameOut, RString &defaultValueOut ) static void DefaultLocalProfileIDInit( size_t /*PlayerNumber*/ i, RString &sNameOut, RString &defaultValueOut )
{ {
+1 -1
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@@ -124,7 +124,7 @@ private:
Profile *m_pMachineProfile; Profile *m_pMachineProfile;
}; };
extern ProfileManager* PROFILEMAN; // global and accessable from anywhere in our program extern ProfileManager* PROFILEMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -43,7 +43,7 @@ struct Centering
static vector<Centering> g_CenteringStack( 1, Centering(0, 0, 0, 0) ); static vector<Centering> g_CenteringStack( 1, Centering(0, 0, 0, 0) );
RageDisplay* DISPLAY = NULL; RageDisplay* DISPLAY = NULL; // global and accessible from anywhere in our program
Preference<bool> LOG_FPS( "LogFPS", true ); Preference<bool> LOG_FPS( "LogFPS", true );
Preference<float> g_fFrameLimitPercent( "FrameLimitPercent", 0.0f ); Preference<float> g_fFrameLimitPercent( "FrameLimitPercent", 0.0f );
+1 -1
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@@ -410,7 +410,7 @@ protected:
}; };
extern RageDisplay* DISPLAY; // global and accessable from anywhere in our program extern RageDisplay* DISPLAY; // global and accessible from anywhere in our program
#endif #endif
/* /*
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@@ -7,7 +7,7 @@
#include "LuaManager.h" #include "LuaManager.h"
#include "LocalizedString.h" #include "LocalizedString.h"
RageInput* INPUTMAN = NULL; // globally accessable input device RageInput* INPUTMAN = NULL; // global and accessible from anywhere in our program
Preference<RString> g_sInputDrivers( "InputDrivers", "" ); // "" == DEFAULT_INPUT_DRIVER_LIST Preference<RString> g_sInputDrivers( "InputDrivers", "" ); // "" == DEFAULT_INPUT_DRIVER_LIST
+1 -1
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@@ -34,7 +34,7 @@ public:
extern Preference<RString> g_sInputDrivers; extern Preference<RString> g_sInputDrivers;
extern RageInput* INPUTMAN; // global and accessable from anywhere in our program extern RageInput* INPUTMAN; // global and accessible from anywhere in our program
#endif #endif
+1 -1
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@@ -12,7 +12,7 @@
#endif #endif
#include <map> #include <map>
RageLog* LOG; // global and accessable from anywhere in the program RageLog* LOG; // global and accessible from anywhere in the program
/* /*
* We have a couple log types and a couple logs. * We have a couple log types and a couple logs.
+1 -1
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@@ -41,7 +41,7 @@ private:
void AddToRecentLogs( const RString &buf ); void AddToRecentLogs( const RString &buf );
}; };
extern RageLog* LOG; // global and accessable from anywhere in our program extern RageLog* LOG; // global and accessible from anywhere in our program
#endif #endif
/* /*
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@@ -29,7 +29,7 @@
#include <map> #include <map>
RageTextureManager* TEXTUREMAN = NULL; RageTextureManager* TEXTUREMAN = NULL; // global and accessible from anywhere in our program
namespace namespace
{ {
+1 -1
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@@ -93,7 +93,7 @@ private:
RageTextureID::TexPolicy m_TexturePolicy; RageTextureID::TexPolicy m_TexturePolicy;
}; };
extern RageTextureManager* TEXTUREMAN; // global and accessable from anywhere in our program extern RageTextureManager* TEXTUREMAN; // global and accessible from anywhere in our program
#endif #endif
+2 -2
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@@ -32,7 +32,7 @@
* *
* If a screen is added to the screen stack that isn't in the current screen group * If a screen is added to the screen stack that isn't in the current screen group
* (added to by GroupScreen), the screen group is reset: all prepared screens are * (added to by GroupScreen), the screen group is reset: all prepared screens are
* unloaded and the persistance list is cleared. * unloaded and the persistence list is cleared.
* *
* Note that not all screens yet support reuse in this way; proper use of BeginScreen * Note that not all screens yet support reuse in this way; proper use of BeginScreen
* is required. This will misbehave if a screen pushes another screen that's already * is required. This will misbehave if a screen pushes another screen that's already
@@ -73,7 +73,7 @@
#include "Foreach.h" #include "Foreach.h"
#include "ActorUtil.h" #include "ActorUtil.h"
ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program ScreenManager* SCREENMAN = NULL; // global and accessible from anywhere in our program
static Preference<bool> g_bDelayedScreenLoad( "DelayedScreenLoad", false ); static Preference<bool> g_bDelayedScreenLoad( "DelayedScreenLoad", false );
//static Preference<bool> g_bPruneFonts( "PruneFonts", true ); //static Preference<bool> g_bPruneFonts( "PruneFonts", true );
+1 -1
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@@ -104,7 +104,7 @@ private:
}; };
extern ScreenManager* SCREENMAN; // global and accessable from anywhere in our program extern ScreenManager* SCREENMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -27,7 +27,7 @@
#define CACHE_INDEX SpecialFiles::CACHE_DIR + "index.cache" #define CACHE_INDEX SpecialFiles::CACHE_DIR + "index.cache"
SongCacheIndex *SONGINDEX; SongCacheIndex *SONGINDEX; // global and accessible from anywhere in our program
RString SongCacheIndex::GetCacheFilePath( const RString &sGroup, const RString &sPath ) RString SongCacheIndex::GetCacheFilePath( const RString &sGroup, const RString &sPath )
{ {
+1 -1
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@@ -19,7 +19,7 @@ public:
unsigned GetCacheHash( const RString &path ) const; unsigned GetCacheHash( const RString &path ) const;
}; };
extern SongCacheIndex *SONGINDEX; // global and accessable from anywhere in our program extern SongCacheIndex *SONGINDEX; // global and accessible from anywhere in our program
#endif #endif
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@@ -36,7 +36,7 @@
#include "UnlockManager.h" #include "UnlockManager.h"
#include "SpecialFiles.h" #include "SpecialFiles.h"
SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program SongManager* SONGMAN = NULL; // global and accessible from anywhere in our program
const RString ADDITIONAL_SONGS_DIR = "/AdditionalSongs/"; const RString ADDITIONAL_SONGS_DIR = "/AdditionalSongs/";
const RString ADDITIONAL_COURSES_DIR = "/AdditionalCourses/"; const RString ADDITIONAL_COURSES_DIR = "/AdditionalCourses/";
+1 -1
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@@ -217,7 +217,7 @@ protected:
ThemeMetric1D<RageColor> COURSE_GROUP_COLOR; ThemeMetric1D<RageColor> COURSE_GROUP_COLOR;
}; };
extern SongManager* SONGMAN; // global and accessable from anywhere in our program extern SongManager* SONGMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -14,7 +14,7 @@
#include "CryptManager.h" #include "CryptManager.h"
#include "XmlFileUtil.h" #include "XmlFileUtil.h"
StatsManager* STATSMAN = NULL; // global object accessable from anywhere in the program StatsManager* STATSMAN = NULL; // global object accessible from anywhere in the program
void AddPlayerStatsToProfile( Profile *pProfile, const StageStats &ss, PlayerNumber pn ); void AddPlayerStatsToProfile( Profile *pProfile, const StageStats &ss, PlayerNumber pn );
XNode* MakeRecentScoreNode( const StageStats &ss, Trail *pTrail, const PlayerStageStats &pss, MultiPlayer mp ); XNode* MakeRecentScoreNode( const StageStats &ss, Trail *pTrail, const PlayerStageStats &pss, MultiPlayer mp );
+1 -1
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@@ -39,7 +39,7 @@ private:
StageStats m_AccumPlayedStageStats; StageStats m_AccumPlayedStageStats;
}; };
extern StatsManager* STATSMAN; // global and accessable from anywhere in our program extern StatsManager* STATSMAN; // global and accessible from anywhere in our program
#endif #endif
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@@ -26,7 +26,7 @@
#include "XmlFileUtil.h" #include "XmlFileUtil.h"
#include <deque> #include <deque>
ThemeManager* THEME = NULL; // global object accessable from anywhere in the program ThemeManager* THEME = NULL; // global object accessible from anywhere in the program
static const RString THEME_INFO_INI = "ThemeInfo.ini"; static const RString THEME_INFO_INI = "ThemeInfo.ini";
+1 -1
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@@ -128,7 +128,7 @@ protected:
bool m_bPseudoLocalize; bool m_bPseudoLocalize;
}; };
extern ThemeManager* THEME; // global and accessable from anywhere in our program extern ThemeManager* THEME; // global and accessible from anywhere in our program
#endif #endif
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@@ -19,7 +19,7 @@
#include "GameManager.h" #include "GameManager.h"
#include "Style.h" #include "Style.h"
UnlockManager* UNLOCKMAN = NULL; // global and accessable from anywhere in our program UnlockManager* UNLOCKMAN = NULL; // global and accessible from anywhere in our program
#define UNLOCK_NAMES THEME->GetMetric ("UnlockManager","UnlockNames") #define UNLOCK_NAMES THEME->GetMetric ("UnlockManager","UnlockNames")
#define UNLOCK(x) THEME->GetMetricR("UnlockManager", ssprintf("Unlock%sCommand",x.c_str())); #define UNLOCK(x) THEME->GetMetricR("UnlockManager", ssprintf("Unlock%sCommand",x.c_str()));
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@@ -179,7 +179,7 @@ private:
set<RString> m_RouletteCodes; // "codes" which are available in roulette and which unlock if rouletted set<RString> m_RouletteCodes; // "codes" which are available in roulette and which unlock if rouletted
}; };
extern UnlockManager* UNLOCKMAN; // global and accessable from anywhere in program extern UnlockManager* UNLOCKMAN; // global and accessible from anywhere in program
#endif #endif
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@@ -9,7 +9,7 @@ bool ArchHooks::g_bQuitting = false;
bool ArchHooks::g_bToggleWindowed = false; bool ArchHooks::g_bToggleWindowed = false;
// Keep from pulling RageThreads.h into ArchHooks.h // Keep from pulling RageThreads.h into ArchHooks.h
static RageMutex g_Mutex( "ArchHooks" ); static RageMutex g_Mutex( "ArchHooks" );
ArchHooks *HOOKS = NULL; ArchHooks *HOOKS = NULL; // global and accessible from anywhere in our program
ArchHooks::ArchHooks(): m_bHasFocus(true), m_bFocusChanged(false) ArchHooks::ArchHooks(): m_bHasFocus(true), m_bFocusChanged(false)
{ {
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@@ -140,7 +140,7 @@ private:
#endif #endif
extern ArchHooks *HOOKS; // global and accessable from anywhere in our program extern ArchHooks *HOOKS; // global and accessible from anywhere in our program
/** /**
* @file * @file