Don't change the game with GameCommand. It's not a simple

game mode; it normally can change the theme and input maps.
This commit is contained in:
Glenn Maynard
2006-09-30 07:04:26 +00:00
parent f03cd3054a
commit a010517276
2 changed files with 2 additions and 18 deletions
+2 -17
View File
@@ -34,7 +34,6 @@ void GameCommand::Init()
m_bInvalid = true;
m_iIndex = -1;
m_MultiPlayer = MultiPlayer_INVALID;
m_pGame = NULL;
m_pStyle = NULL;
m_pm = PlayMode_Invalid;
m_dc = DIFFICULTY_INVALID;
@@ -78,8 +77,6 @@ bool GameCommand::DescribesCurrentModeForAllPlayers() const
bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
{
if( m_pGame != NULL && m_pGame != GAMESTATE->m_pCurGame.Get() )
return false;
if( m_pm != PlayMode_Invalid && GAMESTATE->m_PlayMode != m_pm )
return false;
if( m_pStyle && GAMESTATE->m_pCurStyle.Get() != m_pStyle )
@@ -173,16 +170,7 @@ void GameCommand::LoadOne( const Command& cmd )
sValue += (RString) cmd.GetArg(i);
}
if( sName == "game" )
{
const Game* pGame = GAMEMAN->StringToGameType( sValue );
if( pGame != NULL )
m_pGame = pGame;
else
m_bInvalid |= true;
}
else if( sName == "style" )
if( sName == "style" )
{
const Style* style = GAMEMAN->GameAndStringToStyle( GAMESTATE->m_pCurGame, sValue );
if( style )
@@ -625,8 +613,6 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
{
const PlayMode OldPlayMode = GAMESTATE->m_PlayMode;
if( m_pGame != NULL )
GAMESTATE->SetCurGame( m_pGame );
if( m_pm != PlayMode_Invalid )
GAMESTATE->m_PlayMode.Set( m_pm );
@@ -791,8 +777,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
bool GameCommand::IsZero() const
{
if( m_pGame != NULL ||
m_pm != PlayMode_Invalid ||
if( m_pm != PlayMode_Invalid ||
m_pStyle != NULL ||
m_dc != DIFFICULTY_INVALID ||
m_sAnnouncer != "" ||