Shut up various Trace calls that were clogging the log file uselessly.
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@@ -348,10 +348,10 @@ void RageBitmapTexture::Create()
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if( actualID.bStretch ) sProperties += "stretch ";
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if( actualID.bDither ) sProperties += "dither ";
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sProperties.erase( sProperties.size()-1 );
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LOG->Trace( "RageBitmapTexture: Loaded '%s' (%ux%u); %s, source %d,%d; image %d,%d.",
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actualID.filename.c_str(), GetTextureWidth(), GetTextureHeight(),
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sProperties.c_str(), m_iSourceWidth, m_iSourceHeight,
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m_iImageWidth, m_iImageHeight );
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//LOG->Trace( "RageBitmapTexture: Loaded '%s' (%ux%u); %s, source %d,%d; image %d,%d.",
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// actualID.filename.c_str(), GetTextureWidth(), GetTextureHeight(),
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// sProperties.c_str(), m_iSourceWidth, m_iSourceHeight,
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// m_iImageWidth, m_iImageHeight );
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}
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void RageBitmapTexture::Destroy()
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