update comments

This commit is contained in:
Glenn Maynard
2006-11-21 17:58:04 +00:00
parent 6276a1f93d
commit 9fa7a83535
+2 -2
View File
@@ -236,7 +236,7 @@ void StepMania::ResetPreferences()
* these may still be NULL. */
void ShutdownGame()
{
/* First, tell SOUND that we're shutting down. This signals sound drivers to
/* First, tell SOUNDMAN that we're shutting down. This signals sound drivers to
* stop sounds, which we want to do before any threads that may have started sounds
* are closed; this prevents annoying DirectSound glitches and delays. */
if( SOUNDMAN )
@@ -797,7 +797,7 @@ void StepMania::ChangeCurrentGame( const Game* g )
ReadGamePrefsFromDisk();
/* Load keymaps for the new game. */
/* Set the input scheme for the new game, and load keymaps. */
if( INPUTMAPPER )
{
INPUTMAPPER->SetInputScheme( &g->m_InputScheme );