update comments
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@@ -236,7 +236,7 @@ void StepMania::ResetPreferences()
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* these may still be NULL. */
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void ShutdownGame()
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{
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/* First, tell SOUND that we're shutting down. This signals sound drivers to
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/* First, tell SOUNDMAN that we're shutting down. This signals sound drivers to
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* stop sounds, which we want to do before any threads that may have started sounds
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* are closed; this prevents annoying DirectSound glitches and delays. */
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if( SOUNDMAN )
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@@ -797,7 +797,7 @@ void StepMania::ChangeCurrentGame( const Game* g )
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ReadGamePrefsFromDisk();
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/* Load keymaps for the new game. */
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/* Set the input scheme for the new game, and load keymaps. */
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if( INPUTMAPPER )
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{
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INPUTMAPPER->SetInputScheme( &g->m_InputScheme );
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