diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 4a86530729..78de5958ee 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -236,7 +236,7 @@ void StepMania::ResetPreferences() * these may still be NULL. */ void ShutdownGame() { - /* First, tell SOUND that we're shutting down. This signals sound drivers to + /* First, tell SOUNDMAN that we're shutting down. This signals sound drivers to * stop sounds, which we want to do before any threads that may have started sounds * are closed; this prevents annoying DirectSound glitches and delays. */ if( SOUNDMAN ) @@ -797,7 +797,7 @@ void StepMania::ChangeCurrentGame( const Game* g ) ReadGamePrefsFromDisk(); - /* Load keymaps for the new game. */ + /* Set the input scheme for the new game, and load keymaps. */ if( INPUTMAPPER ) { INPUTMAPPER->SetInputScheme( &g->m_InputScheme );