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@@ -15,6 +15,7 @@
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#include "GameManager.h"
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#include "GameState.h"
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#include "RageLog.h"
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#include "InputFilter.h"
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InputMapper* INPUTMAPPER = NULL; // global and accessable from anywhere in our program
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@@ -266,7 +267,7 @@ bool InputMapper::IsButtonDown( GameInput GameI )
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if( GameToDevice( GameI, i, DeviceI ) )
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{
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if( INPUTMAN->IsBeingPressed( DeviceI ) )
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if( INPUTFILTER->IsBeingPressed( DeviceI ) )
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return true;
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}
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}
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