remove InputMapper::GetSecsHeld(StyleI)
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@@ -859,13 +859,6 @@ float InputMapper::GetSecsHeld( const MenuInput &MenuI )
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return fMaxSecsHeld;
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}
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float InputMapper::GetSecsHeld( const StyleInput &StyleI, PlayerNumber pn, MultiPlayer mp )
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{
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GameInput GameI;
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StyleToGame( StyleI, pn, GameI );
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return GetSecsHeld( GameI, mp );
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}
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void InputMapper::ResetKeyRepeat( const GameInput &GameI )
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{
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for( int i=0; i<NUM_GAME_TO_DEVICE_SLOTS; i++ )
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