All Judgements have a TapNoteScore. Only holds have a HoldNoteScore. This _should_ fix both TNS and HNS judging when the hold finishes. I am having a hard time telling though.
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@@ -31,7 +31,7 @@ local t = Def.ActorFrame {
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JudgmentMessageCommand=function(self, param)
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if param.Player ~= player then return end;
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if not param.TapNoteScore then return end;
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if param.HoldNoteScore then return end;
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local iNumStates = c.Judgment:GetNumStates();
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local iFrame = TNSFrames[param.TapNoteScore];
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