All Judgements have a TapNoteScore. Only holds have a HoldNoteScore. This _should_ fix both TNS and HNS judging when the hold finishes. I am having a hard time telling though.

This commit is contained in:
Steve Checkoway
2008-01-02 12:40:13 +00:00
parent 7c5853292b
commit 9f24a8bea3
@@ -31,7 +31,7 @@ local t = Def.ActorFrame {
JudgmentMessageCommand=function(self, param)
if param.Player ~= player then return end;
if not param.TapNoteScore then return end;
if param.HoldNoteScore then return end;
local iNumStates = c.Judgment:GetNumStates();
local iFrame = TNSFrames[param.TapNoteScore];