From 9f24a8bea3fc47ef27efe31a8dc8308e1a74d17e Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Wed, 2 Jan 2008 12:40:13 +0000 Subject: [PATCH] All Judgements have a TapNoteScore. Only holds have a HoldNoteScore. This _should_ fix both TNS and HNS judging when the hold finishes. I am having a hard time telling though. --- stepmania/Themes/default/Graphics/Player judgment/default.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/Themes/default/Graphics/Player judgment/default.lua b/stepmania/Themes/default/Graphics/Player judgment/default.lua index 03d909f994..837986f1c6 100644 --- a/stepmania/Themes/default/Graphics/Player judgment/default.lua +++ b/stepmania/Themes/default/Graphics/Player judgment/default.lua @@ -31,7 +31,7 @@ local t = Def.ActorFrame { JudgmentMessageCommand=function(self, param) if param.Player ~= player then return end; - if not param.TapNoteScore then return end; + if param.HoldNoteScore then return end; local iNumStates = c.Judgment:GetNumStates(); local iFrame = TNSFrames[param.TapNoteScore];