[LifeMeterBattery] Convert Frame to an AutoActor.
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@@ -16,6 +16,7 @@ sm-ssc v1.2.5 | 201104??
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20110421
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20110421
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* [ScreenSelectMusic] Changed "Percent Frame p1" to "PercentFrame P1" for consistency. [AJ]
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* [ScreenSelectMusic] Changed "Percent Frame p1" to "PercentFrame P1" for consistency. [AJ]
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* [LifeMeterBattery] Convert Frame to an AutoActor. [AJ]
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20110420
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20110420
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@@ -31,7 +31,7 @@ void LifeMeterBattery::Load( const PlayerState *pPlayerState, PlayerStageStats *
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bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled( pPlayerState );
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bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled( pPlayerState );
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m_sprFrame.Load( THEME->GetPathG(sType,"frame") );
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m_sprFrame.Load( THEME->GetPathG(sType,"frame") );
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this->AddChild( &m_sprFrame );
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this->AddChild( m_sprFrame );
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m_sprBattery.Load( THEME->GetPathG(sType,"lives 1x4") );
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m_sprBattery.Load( THEME->GetPathG(sType,"lives 1x4") );
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m_sprBattery.SetName( ssprintf("BatteryP%i",int(pn+1)) );
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m_sprBattery.SetName( ssprintf("BatteryP%i",int(pn+1)) );
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@@ -7,6 +7,7 @@
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#include "RageSound.h"
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#include "RageSound.h"
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#include "PercentageDisplay.h"
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#include "PercentageDisplay.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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#include "AutoActor.h"
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/** @brief Battery life meter used in Oni mode. */
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/** @brief Battery life meter used in Oni mode. */
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class LifeMeterBattery : public LifeMeter
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class LifeMeterBattery : public LifeMeter
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@@ -45,7 +46,7 @@ private:
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//ThemeMetric<> METRIC_NAME;
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//ThemeMetric<> METRIC_NAME;
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ThemeMetric<float> BATTERY_BLINK_TIME;
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ThemeMetric<float> BATTERY_BLINK_TIME;
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Sprite m_sprFrame;
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AutoActor m_sprFrame;
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Sprite m_sprBattery;
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Sprite m_sprBattery;
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BitmapText m_textNumLives;
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BitmapText m_textNumLives;
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