From 9efb17eca7b53829fbc48d87032e8f6a3f2e2028 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Thu, 21 Apr 2011 01:44:13 -0500 Subject: [PATCH] [LifeMeterBattery] Convert Frame to an AutoActor. --- Docs/Changelog_sm-ssc.txt | 1 + src/LifeMeterBattery.cpp | 2 +- src/LifeMeterBattery.h | 3 ++- 3 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt index 7015eab258..a886d68d52 100644 --- a/Docs/Changelog_sm-ssc.txt +++ b/Docs/Changelog_sm-ssc.txt @@ -16,6 +16,7 @@ sm-ssc v1.2.5 | 201104?? 20110421 -------- * [ScreenSelectMusic] Changed "Percent Frame p1" to "PercentFrame P1" for consistency. [AJ] +* [LifeMeterBattery] Convert Frame to an AutoActor. [AJ] 20110420 -------- diff --git a/src/LifeMeterBattery.cpp b/src/LifeMeterBattery.cpp index 33bba52c85..00fb586848 100644 --- a/src/LifeMeterBattery.cpp +++ b/src/LifeMeterBattery.cpp @@ -31,7 +31,7 @@ void LifeMeterBattery::Load( const PlayerState *pPlayerState, PlayerStageStats * bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled( pPlayerState ); m_sprFrame.Load( THEME->GetPathG(sType,"frame") ); - this->AddChild( &m_sprFrame ); + this->AddChild( m_sprFrame ); m_sprBattery.Load( THEME->GetPathG(sType,"lives 1x4") ); m_sprBattery.SetName( ssprintf("BatteryP%i",int(pn+1)) ); diff --git a/src/LifeMeterBattery.h b/src/LifeMeterBattery.h index d1d39473fc..08d72233db 100644 --- a/src/LifeMeterBattery.h +++ b/src/LifeMeterBattery.h @@ -7,6 +7,7 @@ #include "RageSound.h" #include "PercentageDisplay.h" #include "ThemeMetric.h" +#include "AutoActor.h" /** @brief Battery life meter used in Oni mode. */ class LifeMeterBattery : public LifeMeter @@ -45,7 +46,7 @@ private: //ThemeMetric<> METRIC_NAME; ThemeMetric BATTERY_BLINK_TIME; - Sprite m_sprFrame; + AutoActor m_sprFrame; Sprite m_sprBattery; BitmapText m_textNumLives;