[LifeMeterBattery] Convert Frame to an AutoActor.
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@@ -31,7 +31,7 @@ void LifeMeterBattery::Load( const PlayerState *pPlayerState, PlayerStageStats *
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bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled( pPlayerState );
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m_sprFrame.Load( THEME->GetPathG(sType,"frame") );
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this->AddChild( &m_sprFrame );
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this->AddChild( m_sprFrame );
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m_sprBattery.Load( THEME->GetPathG(sType,"lives 1x4") );
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m_sprBattery.SetName( ssprintf("BatteryP%i",int(pn+1)) );
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