only reset for the player that pressed the button
This commit is contained in:
@@ -513,11 +513,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
|
|||||||
// code at the same if L & R aren't released at the exact same time.
|
// code at the same if L & R aren't released at the exact same time.
|
||||||
if( input.type == IET_RELEASE )
|
if( input.type == IET_RELEASE )
|
||||||
{
|
{
|
||||||
FOREACH_HumanPlayer( p )
|
INPUTMAPPER->ResetKeyRepeat( m_GameButtonPreviousSong, input.pn );
|
||||||
{
|
INPUTMAPPER->ResetKeyRepeat( m_GameButtonNextSong, input.pn );
|
||||||
INPUTMAPPER->ResetKeyRepeat( m_GameButtonPreviousSong, p );
|
|
||||||
INPUTMAPPER->ResetKeyRepeat( m_GameButtonNextSong, p );
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user