forgot to check in explanation font

This commit is contained in:
Chris Danford
2002-09-11 00:32:11 +00:00
parent 98cd268135
commit 9ef03e7fea
3 changed files with 5 additions and 24 deletions
+3 -22
View File
@@ -28,8 +28,6 @@ kitsappt photos
slower eval bar tween
max style judge tween
add turns to editor
sample pop
@@ -38,26 +36,17 @@ fix screwed up scroll bar
ready, here we go between each stage of a course
team seattle link
send disc to Penny Arcade
different top bar frame for oni
get rid of demonstration box.
rename "gameplay top frame", "bototm frame" to "life frame", score frame"
long ver, marathon balloons
flag for use hold head
warning screen
explanation text in options
lyrics
team seattle link
flag for use hold head
//////////////////////
Animachanic suggestions:
@@ -160,16 +149,8 @@ texture cache
groove radar smoothing and texture effects
couple changes
options tabs on Select Music.
Actor::TweenOffScreen/TweenOnScreen
merge noteskins and themes
couple data format
way to select edits
smoother music wheel scroll
+1 -1
View File
@@ -486,7 +486,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
for( l=0; l<NUM_JUDGE_LINES; l++ )
{
// EZ2 should hide these things by placing them off screen with theme metrics
m_sprJudgeLabels[l].Load( THEME->GetPathTo("Graphics","evaluation judge labels") );
m_sprJudgeLabels[l].Load( THEME->GetPathTo("Graphics","evaluation judge labels 1x7") );
m_sprJudgeLabels[l].StopAnimating();
m_sprJudgeLabels[l].SetState( l );
m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_Y(l) );
+1 -1
View File
@@ -618,7 +618,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
{
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
if( GAMESTATE->m_pCurNotes[p] && GAMESTATE->m_pCurNotes[p]->m_iMeter >= 9 )
if( GAMESTATE->m_pCurNotes[p] && GAMESTATE->m_pCurNotes[p]->m_iMeter >= 10 )
bIsHard = true;
}