ActorUtil::GetAttrPath does this
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@@ -233,8 +233,6 @@ Actor* ActorUtil::LoadFromNode( const XNode* pNode, Actor *pParentActor )
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goto all_done;
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}
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ActorUtil::ResolvePath( sFile, GetSourcePath(pNode) );
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pReturn = ActorUtil::MakeActor( sFile, pParentActor, pNode );
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if( pReturn == NULL )
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goto all_done;
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