haste goes to 1.6, not 3.2
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@@ -1795,7 +1795,7 @@ float ScreenGameplay::GetHasteRate()
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if( bAnyPlayerHitAllNotes )
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GAMESTATE->m_fHasteRate += 0.05f;
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CLAMP( GAMESTATE->m_fHasteRate, -1.0f, +2.0f );
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CLAMP( GAMESTATE->m_fHasteRate, -1.0f, +1.0f );
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GAMESTATE->m_fLastHasteUpdateMusicSeconds = GAMESTATE->m_fMusicSeconds;
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}
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