support dynamic rate changing
This commit is contained in:
@@ -433,10 +433,10 @@ namespace PolyphaseFilterCache
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const PolyphaseFilter *FindNearestPolyphaseFilter( int iUpFactor, float fCutoffFrequency )
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{
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/* Find a cached filter with the same iUpFactor and a nearby cutoff frequency.
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* Round the cutoff down, if possible; it's better to filter out too much tha
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* Round the cutoff down, if possible; it's better to filter out too much than
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* too little. */
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PolyphaseFiltersLock.Lock();
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pair<int,float> params( make_pair(iUpFactor, fCutoffFrequency) );
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pair<int,float> params( make_pair(iUpFactor, fCutoffFrequency + 0.0001f) );
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FilterMap::const_iterator it = g_mapPolyphaseFilters.upper_bound( params );
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if( it != g_mapPolyphaseFilters.begin() )
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--it;
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@@ -551,9 +551,22 @@ int RageSoundReader_Resample_Good::GetNextSourceFrame() const
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return (int) iPosition;
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}
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bool RageSoundReader_Resample_Good::SetProperty( const RString &sProperty, float fValue )
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{
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if( sProperty == "Rate" )
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{
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SetRate( fValue );
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return true;
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}
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return m_pSource->SetProperty( sProperty, fValue );
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}
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float RageSoundReader_Resample_Good::GetStreamToSourceRatio() const
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{
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float fRatio = m_pSource->GetStreamToSourceRatio();
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if( m_fRate != -1 )
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fRatio *= m_fRate;
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return fRatio;
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}
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@@ -561,6 +574,7 @@ RageSoundReader_Resample_Good::RageSoundReader_Resample_Good( RageSoundReader *p
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{
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m_pSource = pSource;
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m_iSampleRate = iSampleRate;
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m_fRate = -1;
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ReopenResampler();
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}
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@@ -586,11 +600,24 @@ void RageSoundReader_Resample_Good::ReopenResampler()
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iUpFactor /= iGCD;
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iDownFactor /= iGCD;
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}
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bool bRateChangingEnabled = m_fRate != -1;
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if( bRateChangingEnabled )
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{
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iUpFactor *= 100;
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iDownFactor *= 100;
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}
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m_iDownFactor = iDownFactor;
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for( size_t iChannel = 0; iChannel < m_pSource->GetNumChannels(); ++iChannel )
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{
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RageSoundResampler_Polyphase *p = new RageSoundResampler_Polyphase( iUpFactor, iDownFactor, iDownFactor );
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int iMinDownFactor = iDownFactor;
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int iMaxDownFactor = iDownFactor;
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if( bRateChangingEnabled )
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iMaxDownFactor *= 5;
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RageSoundResampler_Polyphase *p = new RageSoundResampler_Polyphase( iUpFactor, iMinDownFactor, iMaxDownFactor );
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m_apResamplers.push_back( p );
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}
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}
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@@ -626,8 +653,12 @@ int RageSoundReader_Resample_Good::SetPosition_Fast( int iMS )
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int RageSoundReader_Resample_Good::Read( char *pBuf_, unsigned iLen )
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{
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int iDownFactor = m_iDownFactor;
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if( m_fRate != -1 )
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lrintf( m_fRate * iDownFactor );
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for( size_t iChannel = 0; iChannel < m_apResamplers.size(); ++iChannel )
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m_apResamplers[iChannel]->SetDownFactor( m_iDownFactor );
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m_apResamplers[iChannel]->SetDownFactor( iDownFactor );
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int iChannels = m_apResamplers.size();
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int iBytesPerFrame = sizeof(int16_t) * iChannels;
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@@ -684,6 +715,26 @@ int RageSoundReader_Resample_Good::Read( char *pBuf_, unsigned iLen )
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return iFramesRead * iBytesPerFrame;
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}
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/*
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* A resampler is commonly used for two things: to change the sample rate of audio,
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* in order to give an audio driver what it wants (SetSampleRate), and to change the
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* sound of audio, changing its speed and pitch (SetRate). These are the same
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* operation, and we do both in the same pass; the only difference is that SetSampleRate
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* causes GetSampleRate() to change, while SetRate() causes GetStreamToSourceRatio() to change.
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*
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* Changing these values will take effect immediately, with a buffering latency of L/4
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* frames.
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*/
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void RageSoundReader_Resample_Good::SetRate( float fRatio )
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{
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ASSERT( fRatio > 0 );
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bool bRateChangingWasEnabled = m_fRate != -1;
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m_fRate = fRatio;
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if( !bRateChangingWasEnabled )
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ReopenResampler();
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}
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RageSoundReader_Resample_Good::RageSoundReader_Resample_Good( const RageSoundReader_Resample_Good &cpy ):
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RageSoundReader(cpy)
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{
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@@ -692,6 +743,7 @@ RageSoundReader_Resample_Good::RageSoundReader_Resample_Good( const RageSoundRea
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this->m_pSource = cpy.m_pSource->Copy();
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this->m_iSampleRate = cpy.m_iSampleRate;
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this->m_iDownFactor = cpy.m_iDownFactor;
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this->m_fRate = cpy.m_fRate;
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}
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RageSoundReader_Resample_Good *RageSoundReader_Resample_Good::Copy() const
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@@ -21,8 +21,13 @@ public:
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int Read( char *pBuf, unsigned iLen );
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virtual ~RageSoundReader_Resample_Good();
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RageSoundReader_Resample_Good *Copy() const;
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bool SetProperty( const RString &sProperty, float fValue );
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int GetNextSourceFrame() const;
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float GetStreamToSourceRatio() const;
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RageSoundReader *GetSource() { return m_pSource; }
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/* Change the rate of a sound without changing the sample rate. */
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void SetRate( float fRatio );
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int GetSampleRate() const { return m_iSampleRate; }
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unsigned GetNumChannels() const { return m_pSource->GetNumChannels(); }
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@@ -37,6 +42,7 @@ private:
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SoundReader *m_pSource;
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int m_iSampleRate;
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int m_iDownFactor;
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float m_fRate;
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};
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#endif
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