sort update
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@@ -2328,8 +2328,7 @@ Use3D=0
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Wheel3DRadius=200 # Possibly safe defaults?
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Wheel3DRadius=200 # Possibly safe defaults?
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CirclePercent=0.5
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CirclePercent=0.5
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MostPlayedSongsToShow=30
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MostPlayedSongsToShow=30
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SortMenuChoiceNames=Preferred,Group,Title,Bpm,Popularity,TopGrade,Artist,EasyMeter,MediumMeter,HardMeter
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ModeMenuChoiceNames=Preferred,Group,Title,Bpm,Popularity,TopGrade,Artist,EasyMeter,MediumMeter,HardMeter
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ModeMenuChoiceNames=Preferred
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ChoicePreferred=name,PREFERRED;sort,Preferred
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ChoicePreferred=name,PREFERRED;sort,Preferred
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ChoiceGroup=name,GROUP;sort,Group
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ChoiceGroup=name,GROUP;sort,Group
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ChoiceTitle=name,TITLE;sort,Title
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ChoiceTitle=name,TITLE;sort,Title
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@@ -2712,10 +2711,8 @@ NextSort1=MenuLeft-MenuRight-Start
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NextSort2=MenuLeft+MenuRight
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NextSort2=MenuLeft+MenuRight
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NextSort3=Left-Right-Start
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NextSort3=Left-Right-Start
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NextSort4=Left+Right
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NextSort4=Left+Right
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SortMenu1=Up,Down,Up,Down
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ModeMenu1=Up,Down,Up,Down
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SortMenu2=MenuUp,MenuDown,MenuUp,MenuDown
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ModeMenu2=MenuUp,MenuDown,MenuUp,MenuDown
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ModeMenu1=
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ModeMenu2=
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Mirror=Up,Left,Right,Left,Right
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Mirror=Up,Left,Right,Left,Right
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Left=Up,Down,Right,Left
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Left=Up,Down,Right,Left
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Right=Up,Down,Left,Right
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Right=Up,Down,Left,Right
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@@ -2753,8 +2750,8 @@ NextSort1=
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NextSort2=
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NextSort2=
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NextSort3=
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NextSort3=
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NextSort4=
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NextSort4=
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SortMenu1=
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ModeMenu1=
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SortMenu2=
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ModeMenu2=
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[GrooveRadar]
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[GrooveRadar]
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Label1OffsetX=0
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Label1OffsetX=0
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@@ -21,8 +21,6 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
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"NextSort2",
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"NextSort2",
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"NextSort3",
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"NextSort3",
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"NextSort4",
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"NextSort4",
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"SortMenu1",
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"SortMenu2",
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"ModeMenu1",
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"ModeMenu1",
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"ModeMenu2",
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"ModeMenu2",
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"Mirror",
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"Mirror",
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@@ -204,11 +202,6 @@ bool CodeDetector::EnteredNextSort( GameController controller )
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EnteredCode(controller,CODE_NEXT_SORT4);
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EnteredCode(controller,CODE_NEXT_SORT4);
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}
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}
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bool CodeDetector::EnteredSortMenu( GameController controller )
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{
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return EnteredCode(controller,CODE_SORT_MENU1) || EnteredCode(controller,CODE_SORT_MENU2);
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}
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bool CodeDetector::EnteredModeMenu( GameController controller )
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bool CodeDetector::EnteredModeMenu( GameController controller )
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{
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{
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return EnteredCode(controller,CODE_MODE_MENU1) || EnteredCode(controller,CODE_MODE_MENU2);
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return EnteredCode(controller,CODE_MODE_MENU1) || EnteredCode(controller,CODE_MODE_MENU2);
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@@ -35,8 +35,6 @@ public:
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CODE_NEXT_SORT2,
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CODE_NEXT_SORT2,
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CODE_NEXT_SORT3,
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CODE_NEXT_SORT3,
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CODE_NEXT_SORT4,
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CODE_NEXT_SORT4,
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CODE_SORT_MENU1,
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CODE_SORT_MENU2,
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CODE_MODE_MENU1,
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CODE_MODE_MENU1,
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CODE_MODE_MENU2,
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CODE_MODE_MENU2,
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CODE_MIRROR,
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CODE_MIRROR,
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@@ -76,7 +74,6 @@ public:
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static bool EnteredEasierDifficulty( GameController controller );
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static bool EnteredEasierDifficulty( GameController controller );
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static bool EnteredHarderDifficulty( GameController controller );
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static bool EnteredHarderDifficulty( GameController controller );
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static bool EnteredNextSort( GameController controller );
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static bool EnteredNextSort( GameController controller );
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static bool EnteredSortMenu( GameController controller );
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static bool EnteredModeMenu( GameController controller );
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static bool EnteredModeMenu( GameController controller );
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static bool DetectAndAdjustMusicOptions( GameController controller );
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static bool DetectAndAdjustMusicOptions( GameController controller );
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static bool EnteredCode( GameController controller, Code code );
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static bool EnteredCode( GameController controller, Code code );
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