run JudgmentOnCommand, so we can attach commands to the judgement
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@@ -161,11 +161,13 @@ void Player::Init(
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m_Combo.SetName( "Combo" );
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m_Combo.SetName( "Combo" );
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m_Combo.Load( pn );
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m_Combo.Load( pn );
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ActorUtil::OnCommand( m_Combo, sType );
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m_Judgment.SetName( "Judgment" );
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ActorUtil::OnCommand( m_Judgment, sType );
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m_fNoteFieldHeight = GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD;
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m_fNoteFieldHeight = GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD;
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m_pNoteField->Init( m_pPlayerState, m_fNoteFieldHeight );
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m_pNoteField->Init( m_pPlayerState, m_fNoteFieldHeight );
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ActorUtil::OnCommand( m_Combo, sType );
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}
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}
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void Player::Load( const NoteData& noteData )
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void Player::Load( const NoteData& noteData )
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