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@@ -326,7 +326,11 @@ void RageSound_Generic_Software::StartMixing( RageSoundBase *snd )
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int BufferSize = frames_to_buffer;
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/* If a sound is streaming from disk, use a bigger buffer, so we don't underrun
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* if a drive seek takes too long. */
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* the BGM if a drive seek takes too long. Note that in this case, we'll still
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* underrun any other sounds that are playing, even if they're preloaded. This
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* is less of a problem, since the music position isn't based on those. It could
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* be fixed by having two decoding threads; one for streaming sounds and one for
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* non-streaming sounds. */
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if( s.snd->IsStreamingFromDisk() )
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BufferSize = max( BufferSize, min_streaming_buffer_size );
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s.Allocate( BufferSize );
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