cleanup
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@@ -1,5 +1,5 @@
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#ifndef INPUT_HANDLER_H
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#ifndef INPUT_HANDLER_H
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#define INPUT_HANDLER_H 1
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#define INPUT_HANDLER_H
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/*
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/*
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* This is a simple class to handle special input devices. Update()
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* This is a simple class to handle special input devices. Update()
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@@ -27,8 +27,8 @@ class InputHandler
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public:
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public:
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InputHandler() { m_iInputsSinceUpdate = 0; }
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InputHandler() { m_iInputsSinceUpdate = 0; }
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virtual ~InputHandler() { }
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virtual ~InputHandler() { }
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virtual void Update(float fDeltaTime) { }
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virtual void Update( float fDeltaTime ) { }
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virtual void GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut) = 0;
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virtual void GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut ) = 0;
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/* In Windows, some devices need to be recreated if we recreate our main window.
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/* In Windows, some devices need to be recreated if we recreate our main window.
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* Override this if you need to do that. */
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* Override this if you need to do that. */
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