This commit is contained in:
Glenn Maynard
2005-05-25 22:15:11 +00:00
parent 9bb15367ec
commit 9d11f81407
@@ -1,5 +1,5 @@
#ifndef INPUT_HANDLER_H
#define INPUT_HANDLER_H 1
#define INPUT_HANDLER_H
/*
* This is a simple class to handle special input devices. Update()
@@ -27,8 +27,8 @@ class InputHandler
public:
InputHandler() { m_iInputsSinceUpdate = 0; }
virtual ~InputHandler() { }
virtual void Update(float fDeltaTime) { }
virtual void GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut) = 0;
virtual void Update( float fDeltaTime ) { }
virtual void GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut ) = 0;
/* In Windows, some devices need to be recreated if we recreate our main window.
* Override this if you need to do that. */