Simple one to fix.
This commit is contained in:
+95
-94
@@ -1,94 +1,95 @@
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#include "global.h"
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#include "ScreenUnlockBrowse.h"
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#include "UnlockManager.h"
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REGISTER_SCREEN_CLASS( ScreenUnlockBrowse );
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void ScreenUnlockBrowse::Init()
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{
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// fill m_aGameCommands before calling Init()
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FOREACH_CONST( UnlockEntry, UNLOCKMAN->m_UnlockEntries, ue )
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{
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GameCommand gc;
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UnlockEntryStatus st = ue->GetUnlockEntryStatus();
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switch( st )
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{
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default:
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FAIL_M(ssprintf("Invalid UnlockEntryStatus: %i", st));
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case UnlockEntryStatus_RequirementsMet:
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case UnlockEntryStatus_Unlocked:
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gc.m_bInvalid = false;
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break;
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case UnlockEntryStatus_RequrementsNotMet:
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break;
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}
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gc.m_iIndex = ue - UNLOCKMAN->m_UnlockEntries.begin();
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// gc.m_sUnlockEntryID = ue->m_sEntryID;
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gc.m_sName = ssprintf("%d",gc.m_iIndex);
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m_aGameCommands.push_back( gc );
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}
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ScreenSelectMaster::Init();
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m_banner.SetName( "Banner" );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_banner );
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this->AddChild( &m_banner );
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this->SubscribeToMessage( Message_MenuSelectionChanged );
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}
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void ScreenUnlockBrowse::BeginScreen()
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{
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ScreenSelectMaster::BeginScreen();
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HandleMessage( Message(MessageIDToString(Message_MenuSelectionChanged)) );
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}
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bool ScreenUnlockBrowse::MenuStart( const InputEventPlus &input )
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{
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m_soundStart.Play();
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this->PostScreenMessage( SM_BeginFadingOut, 0 );
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return true;
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}
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void ScreenUnlockBrowse::HandleMessage( const Message &msg )
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{
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if( msg == Message_MenuSelectionChanged )
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{
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int iSelection = this->GetSelectionIndex(PLAYER_1);
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const UnlockEntry &ue = UNLOCKMAN->m_UnlockEntries[ iSelection ];
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if( ue.IsLocked() )
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m_banner.LoadFallback();
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else
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m_banner.LoadBannerFromUnlockEntry( &ue );
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}
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ScreenSelectMaster::HandleMessage( msg );
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}
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/*
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* (c) 2006 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "ScreenUnlockBrowse.h"
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#include "UnlockManager.h"
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REGISTER_SCREEN_CLASS( ScreenUnlockBrowse );
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void ScreenUnlockBrowse::Init()
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{
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int index = 0;
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// fill m_aGameCommands before calling Init()
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for (UnlockEntry const &ue : UNLOCKMAN->m_UnlockEntries)
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{
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GameCommand gc;
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UnlockEntryStatus st = ue.GetUnlockEntryStatus();
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switch( st )
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{
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default:
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FAIL_M(ssprintf("Invalid UnlockEntryStatus: %i", st));
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case UnlockEntryStatus_RequirementsMet:
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case UnlockEntryStatus_Unlocked:
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gc.m_bInvalid = false;
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break;
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case UnlockEntryStatus_RequrementsNotMet:
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break;
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}
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gc.m_iIndex = index++;
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// gc.m_sUnlockEntryID = ue->m_sEntryID;
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gc.m_sName = ssprintf("%d",gc.m_iIndex);
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m_aGameCommands.push_back( gc );
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}
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ScreenSelectMaster::Init();
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m_banner.SetName( "Banner" );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_banner );
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this->AddChild( &m_banner );
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this->SubscribeToMessage( Message_MenuSelectionChanged );
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}
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void ScreenUnlockBrowse::BeginScreen()
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{
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ScreenSelectMaster::BeginScreen();
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HandleMessage( Message(MessageIDToString(Message_MenuSelectionChanged)) );
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}
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bool ScreenUnlockBrowse::MenuStart( const InputEventPlus &input )
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{
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m_soundStart.Play();
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this->PostScreenMessage( SM_BeginFadingOut, 0 );
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return true;
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}
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void ScreenUnlockBrowse::HandleMessage( const Message &msg )
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{
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if( msg == Message_MenuSelectionChanged )
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{
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int iSelection = this->GetSelectionIndex(PLAYER_1);
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const UnlockEntry &ue = UNLOCKMAN->m_UnlockEntries[ iSelection ];
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if( ue.IsLocked() )
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m_banner.LoadFallback();
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else
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m_banner.LoadBannerFromUnlockEntry( &ue );
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}
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ScreenSelectMaster::HandleMessage( msg );
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}
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/*
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* (c) 2006 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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