changes to midi-note; midi-vivid, midi-routine p1/p2 added

This commit is contained in:
AJ Kelly
2010-04-28 09:40:03 -05:00
parent 614cef0b87
commit 9c8a1c2edf
17 changed files with 287 additions and 0 deletions
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[Global]
FallbackNoteSkin=midi-note
[NoteDisplay]
TapNoteAnimationIsVivid=0
HoldHeadAnimationIsVivid=1
HoldTopCapAnimationIsVivid=0
HoldBodyAnimationIsVivid=0
HoldBottomCapAnimationIsVivid=0
HoldTailAnimationIsVivid=0
TapNoteAnimationIsNoteColor=0
HoldHeadAnimationIsNoteColor=0
HoldTopCapAnimationIsNoteColor=0
HoldBodyAnimationIsNoteColor=0
HoldBottomCapAnimationIsNoteColor=0
HoldTailAnimationIsNoteColor=0
TapNoteAdditionTextureCoordOffsetX=0
TapNoteAdditionTextureCoordOffsetY=0
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
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[Global]
FallbackNoteSkin=midi-routine-p1
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[Global]
FallbackNoteSkin=midi-note
[NoteDisplay]
TapNoteAnimationIsVivid=1
DrawHoldHeadForTapsOnSameRow=1
TapNoteAnimationLengthInBeats=4
TapAdditionAnimationLengthInBeats=4
TapMineAnimationLengthInBeats=1
TapLiftAnimationLengthInBeats=4
HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=0
HoldLetGoGrayPercent=0.125
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
TapNoteAdditionTextureCoordOffsetX=0
TapNoteAdditionTextureCoordOffsetY=0
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=1
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0
TapFakeNoteColorTextureCoordSpacingX=0
TapFakeNoteColorTextureCoordSpacingY=0
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
[GhostArrowDim]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=blend,'BlendMode_Add';
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
LetGoCommand=blend,'BlendMode_Add';
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[GhostArrowBright]
NoneCommand=blend,'BlendMode_Add';
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=blend,'BlendMode_Add';
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
LetGoCommand=blend,'BlendMode_Add';
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[ReceptorArrow]
W3Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
W2Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
W1Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
InitCommand=
NoneCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
PressCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
[ReceptorArrowOverlay]
W3Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
W2Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
W1Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
InitCommand=blend,"BlendMode_Add";effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
NoneCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
PressCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0;blend,"BlendMode_Add"
PressCommand=finishtweening;zoom,1.1;decelerate,0.12;zoom,1;diffusealpha,0.6;
LiftCommand=finishtweening;accelerate,0.12;diffusealpha,0;zoom,1.2
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reference gradients
4th: #f99d1c -> #ed1c24 (orange -> red)
8th: #0066b3 -> #00bfe8 (blue -> cyan)
12th: #d70b8c -> #6f2c91 (pink -> purple)
16th: #fff200 -> #62bb46 (yellow -> green)
24th: #fdb813 -> #fff200 (gold -> yellow)
32nd: #f49ac1 -> #d70b8c (pinkish)
48th: #00ffff -> #00a9a4 (cyan -> dark cyan)
64th: # -> # (brown; skip me!)
________________
new order
orange -> red
red -> pink
pink -> purple
purple -> blue
blue -> cyan
cyan -> green
green -> gold
gold -> orange
#f99d1c orange
#f78b1f between orange and red 1
=======
#f57920 between orange and red 2
#ed1c24 red
-------------------
#d70b8c pinkish
#b43092 between pinkish and dark purple 1
=======
#92278f between pinkish and dark purple 2
#6f2c91 dark purple
-------------------
#0066b3 blue
#00a0da between blue and cyan 1
=======
#00bfe8 between blue and cyan 2
#66ffa3 cyan
-------------------
#a3ff66 green
#ccff66 between green and gold 1
=======
#ebff66 between green and gold 2
#faed00 gold
________________
:::old order:::
arrow 1:
#ed1c24 <- incoming
#f99d1c
#d5fa1b <- outgoing
________
arrow 2:
#ed1c9d
#ed1c24
#f99d1c
________
arrow 3:
#c31ced
#ed1c9d
#ed1c24
________
arrow 4:
#4a1ced
#c31ced
#ed1c9d
________
arrow 5:
#1c69ed
#4a1ced
#c31ced
________
arrow 6:
#1ce3ed
#1c69ed
#4a1ced
________
arrow 7:
#1ced7e
#1ce3ed
#1c69ed
________
arrow 8:
#35ed1c
#1ced7e
#1ce3ed
________
arrow 9:
#afed1c
#35ed1c
#1ced7e
________
arrow 10:
#edb21c
#afed1c
#35ed1c
________
arrow 11:
#ed381c
#edb21c
#afed1c
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<html>
<body>
<table>
<thead>
<tr>
<th>Sequence#</th>
<th>Color</th>
</tr>
</thead>
<tbody>
<tr>
<td>01</td>
<td style="background-color:#f99d1c; width: 90%">#f99d1c</td>
</tr>
<tr>
<td>02</td>
<td style="background-color:#f78b1f; width: 90%">#f78b1f</td>
</tr>
<tr>
<td>03</td>
<td style="background-color:#f57920; width: 90%">#f57920</td>
</tr>
<tr>
<td>04</td>
<td style="background-color:#ed1c24; width: 90%">#ed1c24</td>
</tr>
<tr>
<td>05</td>
<td style="background-color:#d70b8c; width: 90%">#d70b8c</td>
</tr>
<tr>
<td>06</td>
<td style="background-color:#b43092; width: 90%">#b43092</td>
</tr>
<tr>
<td>07</td>
<td style="background-color:#92278f; width: 90%">#92278f</td>
</tr>
<tr>
<td>08</td>
<td style="background-color:#6f2c91; width: 90%">#6f2c91</td>
</tr>
<tr>
<td>09</td>
<td style="background-color:#0066b3; width: 90%">#0066b3</td>
</tr>
<tr>
<td>10</td>
<td style="background-color:#00a0da; width: 90%">#00a0da</td>
</tr>
<tr>
<td>11</td>
<td style="background-color:#00bfe8; width: 90%">#00bfe8</td>
</tr>
<tr>
<td>12</td>
<td style="background-color:#66ffa3; width: 90%">#66ffa3</td>
</tr>
<tr>
<td>13</td>
<td style="background-color:#a3ff66; width: 90%">#a3ff66</td>
</tr>
<tr>
<td>14</td>
<td style="background-color:#ccff66; width: 90%">#ccff66</td>
</tr>
<tr>
<td>15</td>
<td style="background-color:#ebff66; width: 90%">#ebff66</td>
</tr>
<tr>
<td>16</td>
<td style="background-color:#faed00; width: 90%">#faed00</td>
</tr>
</tbody>
</table>
</body>
</html>
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