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@@ -198,6 +198,8 @@ float TimingData::GetElapsedTimeFromBeat( float fBeat ) const
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return fElapsedTime;
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return fElapsedTime;
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}
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}
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// This assert fires if you leave the game running overnight with the
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// the menu timer off and the music wheel sitting on one song.
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ASSERT(0);
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ASSERT(0);
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return fElapsedTime;
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return fElapsedTime;
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}
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}
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