finish backouts that didn't complete because of merge conflicts
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@@ -90,66 +90,43 @@ t[#t+1] = Def.ActorFrame {
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Def.Quad {
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Name="ProtimingGraphWindowW3";
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InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
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ResetCommand=function(self)
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self:finishtweening();
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self:diffusealpha(1);
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self:visible(false);
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end;
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W3"];);
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};
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Def.Quad {
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Name="ProtimingGraphWindowW2";
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InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW2"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
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ResetCommand=function(self)
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self:finishtweening();
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self:diffusealpha(1);
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self:visible(false);
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end;
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W2"];);
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};
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Def.Quad {
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Name="ProtimingGraphWindowW1";
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InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW1"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
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ResetCommand=function(self)
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self:finishtweening();
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self:diffusealpha(1);
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self:visible(false);
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end;
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W1"];);
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};
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Def.Quad {
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Name="ProtimingGraphUnderlay";
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InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
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ResetCommand=function(self)
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self:finishtweening();
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self:diffusealpha(0.25);
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self:visible(false);
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end;
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ResetCommand=cmd(finishtweening;diffusealpha,0.25;visible,false);
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OnCommand=cmd(diffuse,Color("Black");diffusealpha,0.25);
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};
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Def.Quad {
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Name="ProtimingGraphFill";
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InitCommand=cmd(visible,false;y,32;zoomto,0,16-4;horizalign,left;);
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ResetCommand=function(self)
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self:finishtweening();
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self:diffusealpha(1);
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self:visible(false);
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end;
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,Color("Red"););
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};
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Def.Quad {
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Name="ProtimingGraphAverage";
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InitCommand=cmd(visible,false;y,32;zoomto,2,7;);
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ResetCommand=function(self)
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self:finishtweening();
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self:diffusealpha(0.85);
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self:visible(false);
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end;
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ResetCommand=cmd(finishtweening;diffusealpha,0.85;visible,false);
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OnCommand=cmd(diffuse,Color("Orange");diffusealpha,0.85);
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};
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Def.Quad {
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Name="ProtimingGraphCenter";
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InitCommand=cmd(visible,false;y,32;zoomto,2,16-4;);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,Color("White");diffusealpha,1);
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};
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InitCommand = function(self)
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@@ -222,6 +199,7 @@ t[#t+1] = Def.ActorFrame {
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c.ProtimingGraphFill:visible( bShowProtiming );
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c.ProtimingGraphFill:finishtweening();
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c.ProtimingGraphFill:decelerate(1/60);
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-- c.ProtimingGraphFill:zoomtowidth( clamp(fTapNoteOffset * 188,-188/2,188/2) );
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c.ProtimingGraphFill:zoomtowidth( clamp(
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scale(
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fTapNoteOffset,
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