finish backouts that didn't complete because of merge conflicts
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@@ -29,24 +29,12 @@ local function CreatePaneDisplayItem( _pnPlayer, _sLabel, _rcRadarCategory )
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Text=string.format("%04i", 0);
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InitCommand=cmd(x,96;horizalign,right);
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OnCommand=cmd(zoom,0.5875;shadowlength,1);
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CurrentSongChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentStepsP1ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentStepsP2ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentTrailP1ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentTrailP2ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentCourseChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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local song = GAMESTATE:GetCurrentSong()
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local course = GAMESTATE:GetCurrentCourse()
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@@ -74,24 +62,12 @@ local function CreatePaneDisplayGraph( _pnPlayer, _sLabel, _rcRadarCategory )
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Def.Quad {
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InitCommand=cmd(x,12;zoomto,50,10;horizalign,left);
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OnCommand=cmd(shadowlength,0;diffuse,Color("Green");diffusebottomedge,ColorLightTone(Color("Green")));
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CurrentSongChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentStepsP1ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentStepsP2ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentTrailP1ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentTrailP2ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentCourseChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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local song = GAMESTATE:GetCurrentSong()
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local course = GAMESTATE:GetCurrentCourse()
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@@ -109,24 +85,12 @@ local function CreatePaneDisplayGraph( _pnPlayer, _sLabel, _rcRadarCategory )
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LoadFont("Common Normal") .. {
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InitCommand=cmd(x,14;zoom,0.5;halign,0;);
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OnCommand=cmd(shadowlength,1;strokecolor,color("0.15,0.15,0.15,0.625"));
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CurrentSongChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentStepsP1ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentStepsP2ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentTrailP1ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentTrailP2ChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentCourseChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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local song = GAMESTATE:GetCurrentSong()
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local course = GAMESTATE:GetCurrentCourse()
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