finish backouts that didn't complete because of merge conflicts

This commit is contained in:
Devin J. Pohly
2013-07-19 11:25:36 -04:00
parent ef1190e3db
commit 9c1da9cfd4
3 changed files with 32 additions and 85 deletions
+18 -54
View File
@@ -29,24 +29,12 @@ local function CreatePaneDisplayItem( _pnPlayer, _sLabel, _rcRadarCategory )
Text=string.format("%04i", 0);
InitCommand=cmd(x,96;horizalign,right);
OnCommand=cmd(zoom,0.5875;shadowlength,1);
CurrentSongChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentCourseChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()
@@ -74,24 +62,12 @@ local function CreatePaneDisplayGraph( _pnPlayer, _sLabel, _rcRadarCategory )
Def.Quad {
InitCommand=cmd(x,12;zoomto,50,10;horizalign,left);
OnCommand=cmd(shadowlength,0;diffuse,Color("Green");diffusebottomedge,ColorLightTone(Color("Green")));
CurrentSongChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentCourseChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()
@@ -109,24 +85,12 @@ local function CreatePaneDisplayGraph( _pnPlayer, _sLabel, _rcRadarCategory )
LoadFont("Common Normal") .. {
InitCommand=cmd(x,14;zoom,0.5;halign,0;);
OnCommand=cmd(shadowlength,1;strokecolor,color("0.15,0.15,0.15,0.625"));
CurrentSongChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentStepsP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentCourseChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()