finish backouts that didn't complete because of merge conflicts
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@@ -74,7 +74,10 @@ function LoadPlayerStuff(Player)
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}; --]]
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t = Def.ActorFrame {
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Name = 'SmallFrame';
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--[[ Def.Quad {
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InitCommand=cmd(zoomto,170+4,32+4);
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OnCommand=cmd(shadowlength,1);
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}; --]]
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InitCommand=cmd(y,-2);
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Def.Quad {
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InitCommand=cmd(zoomto,200-10,40+2);
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@@ -98,6 +101,7 @@ function LoadPlayerStuff(Player)
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t = Def.ActorScroller{
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Name = 'ProfileScroller';
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NumItemsToDraw=6;
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-- InitCommand=cmd(y,-230/2+20;);
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OnCommand=cmd(y,1;SetFastCatchup,true;SetMask,200,58;SetSecondsPerItem,0.15);
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TransformFunction=function(self, offset, itemIndex, numItems)
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local focus = scale(math.abs(offset),0,2,1,0);
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@@ -131,6 +135,7 @@ function LoadPlayerStuff(Player)
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}; --]]
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t = LoadFont("Common Normal") .. {
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Name = 'SelectedProfileText';
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--InitCommand=cmd(y,160;shadowlength,1;diffuse,PlayerColor(Player));
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InitCommand=cmd(y,160;shadowlength,1;);
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};
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table.insert( ret, t );
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