Combo colors, restore ProTiming, fix up strokes
This commit is contained in:
@@ -1,5 +1,21 @@
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local c;
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local player = Var "Player";
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local function ShowProtiming()
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if GAMESTATE:IsDemonstration() then
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return false
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else
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return GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(player));
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end
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end;
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local bShowProtiming = ShowProtiming();
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local ProtimingWidth = 240;
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local function MakeAverage( t )
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local sum = 0;
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for i=1,#t do
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sum = sum + t[i];
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end
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return sum / #t
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end
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local tTotalJudgments = {};
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@@ -12,6 +28,21 @@ local JudgeCmds = {
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TapNoteScore_Miss = THEME:GetMetric( "Judgment", "JudgmentMissCommand" );
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};
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local ProtimingCmds = {
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TapNoteScore_W1 = THEME:GetMetric( "Protiming", "ProtimingW1Command" );
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TapNoteScore_W2 = THEME:GetMetric( "Protiming", "ProtimingW2Command" );
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TapNoteScore_W3 = THEME:GetMetric( "Protiming", "ProtimingW3Command" );
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TapNoteScore_W4 = THEME:GetMetric( "Protiming", "ProtimingW4Command" );
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TapNoteScore_W5 = THEME:GetMetric( "Protiming", "ProtimingW5Command" );
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TapNoteScore_Miss = THEME:GetMetric( "Protiming", "ProtimingMissCommand" );
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};
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local AverageCmds = {
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Pulse = THEME:GetMetric( "Protiming", "AveragePulseCommand" );
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};
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local TextCmds = {
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Pulse = THEME:GetMetric( "Protiming", "TextPulseCommand" );
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};
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local TNSFrames = {
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TapNoteScore_W1 = 0;
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@@ -21,22 +52,87 @@ local TNSFrames = {
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TapNoteScore_W5 = 4;
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TapNoteScore_Miss = 5;
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};
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local frame = Def.ActorFrame {
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InitCommand = function(self)
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-- We'll have to deal with this later
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--if player_config:get_data(player).JudgmentUnderField then
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-- self:draworder(notefield_draw_order.under_field)
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--else
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-- self:draworder(notefield_draw_order.over_field)
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--end
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c = self:GetChildren();
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end,
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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LoadActor(THEME:GetPathG("Judgment","Normal")) .. {
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Name="Judgment";
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InitCommand=cmd(pause;visible,false);
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OnCommand=THEME:GetMetric("Judgment","JudgmentOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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LoadFont("Combo Numbers") .. {
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Name="ProtimingDisplay";
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Text="";
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InitCommand=cmd(visible,false);
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OnCommand=THEME:GetMetric("Protiming","ProtimingOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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LoadFont("Common Condensed") .. {
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Name="ProtimingAverage";
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Text="";
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InitCommand=cmd(visible,false);
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OnCommand=THEME:GetMetric("Protiming","AverageOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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LoadFont("Common Condensed") .. {
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Name="TextDisplay";
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Text=THEME:GetString("Protiming","MS");
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InitCommand=cmd(visible,false);
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OnCommand=THEME:GetMetric("Protiming","TextOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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Def.Quad {
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Name="ProtimingGraphBG";
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InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth,16);
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ResetCommand=cmd(finishtweening;diffusealpha,0.8;visible,false);
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OnCommand=cmd(diffuse,Color("Black");diffusetopedge,color("0.1,0.1,0.1,1");diffusealpha,0.8;shadowlength,2;);
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};
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Def.Quad {
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Name="ProtimingGraphWindowW3";
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InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W3"];);
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};
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Def.Quad {
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Name="ProtimingGraphWindowW2";
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InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW2"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W2"];);
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};
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Def.Quad {
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Name="ProtimingGraphWindowW1";
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InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW1"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W1"];);
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};
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Def.Quad {
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Name="ProtimingGraphUnderlay";
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InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
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ResetCommand=cmd(finishtweening;diffusealpha,0.25;visible,false);
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OnCommand=cmd(diffuse,Color("Black");diffusealpha,0.25);
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};
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Def.Quad {
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Name="ProtimingGraphFill";
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InitCommand=cmd(visible,false;y,32;zoomto,0,16-4;horizalign,left;);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,Color("Red"););
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};
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Def.Quad {
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Name="ProtimingGraphAverage";
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InitCommand=cmd(visible,false;y,32;zoomto,2,7;);
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ResetCommand=cmd(finishtweening;diffusealpha,0.85;visible,false);
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OnCommand=cmd(diffuse,Color("Orange");diffusealpha,0.85);
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};
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Def.Quad {
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Name="ProtimingGraphCenter";
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InitCommand=cmd(visible,false;y,32;zoomto,2,16-4;);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,Color("White");diffusealpha,1);
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};
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InitCommand = function(self)
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c = self:GetChildren();
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end;
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JudgmentMessageCommand=function(self, param)
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-- Fix Player Combo animating when player successfully avoids a mine.
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local msgParam = param;
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@@ -84,8 +180,54 @@ local frame = Def.ActorFrame {
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c.Judgment:setstate( iFrame );
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JudgeCmds[param.TapNoteScore](c.Judgment);
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c.ProtimingDisplay:visible( bShowProtiming );
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c.ProtimingDisplay:settextf("%i",fTapNoteOffset * 1000);
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ProtimingCmds[param.TapNoteScore](c.ProtimingDisplay);
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c.ProtimingAverage:visible( bShowProtiming );
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c.ProtimingAverage:settextf("%.2f%%",clamp(100 - MakeAverage( tTotalJudgments ) * 1000 ,0,100));
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AverageCmds['Pulse'](c.ProtimingAverage);
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c.TextDisplay:visible( bShowProtiming );
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TextCmds['Pulse'](c.TextDisplay);
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c.ProtimingGraphBG:visible( bShowProtiming );
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c.ProtimingGraphUnderlay:visible( bShowProtiming );
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c.ProtimingGraphWindowW3:visible( bShowProtiming );
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c.ProtimingGraphWindowW2:visible( bShowProtiming );
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c.ProtimingGraphWindowW1:visible( bShowProtiming );
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c.ProtimingGraphFill:visible( bShowProtiming );
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c.ProtimingGraphFill:finishtweening();
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c.ProtimingGraphFill:decelerate(1/60);
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-- c.ProtimingGraphFill:zoomtowidth( clamp(fTapNoteOffset * 188,-188/2,188/2) );
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c.ProtimingGraphFill:zoomtowidth( clamp(
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scale(
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fTapNoteOffset,
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0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),
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0,(ProtimingWidth-4)/2),
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-(ProtimingWidth-4)/2,(ProtimingWidth-4)/2)
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);
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c.ProtimingGraphAverage:visible( bShowProtiming );
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c.ProtimingGraphAverage:zoomtowidth( clamp(
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scale(
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MakeAverage( tTotalJudgments ),
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0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),
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0,ProtimingWidth-4),
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0,ProtimingWidth-4)
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);
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-- c.ProtimingGraphAverage:zoomtowidth( clamp(MakeAverage( tTotalJudgments ) * 1880,0,188) );
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c.ProtimingGraphCenter:visible( bShowProtiming );
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphBG);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphUnderlay);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW3);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW2);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW1);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphFill);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphAverage);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphCenter);
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end;
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}
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};
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return frame
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return t;
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