remove unused CourseStopSeconds

add Lua methods
This commit is contained in:
Chris Danford
2005-02-23 17:39:57 +00:00
parent 66012f08bc
commit 9bc3887788
4 changed files with 26 additions and 34 deletions
-11
View File
@@ -52,7 +52,6 @@ void GameCommand::Init()
m_bDeletePreparedScreens = false;
m_iWeightPounds = -1;
m_iGoalCalories = -1;
m_iStopCourseAtSeconds = -1;
m_GoalType = GOAL_INVALID;
m_bClearBookkeepingData = false;
@@ -130,8 +129,6 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
return false;
if( m_iGoalCalories != -1 && PROFILEMAN->IsUsingProfile(pn) && PROFILEMAN->GetProfile(pn)->m_iGoalCalories != m_iGoalCalories )
return false;
if( m_iStopCourseAtSeconds != -1 && GAMESTATE->m_iStopCourseAtSeconds != m_iStopCourseAtSeconds )
return false;
if( m_GoalType != GOAL_INVALID && PROFILEMAN->IsUsingProfile(pn) && PROFILEMAN->GetProfile(pn)->m_GoalType != m_GoalType )
return false;
@@ -322,11 +319,6 @@ void GameCommand::Load( int iIndex, const Commands& cmds )
m_iGoalCalories = atoi( sValue );
}
else if( sName == "stopcourseatseconds" )
{
m_iStopCourseAtSeconds = atoi( sValue );
}
else if( sName == "goaltype" )
{
m_GoalType = StringToGoalType( sValue );
@@ -682,8 +674,6 @@ void GameCommand::Apply( const vector<PlayerNumber> &vpns ) const
FOREACH_CONST( PlayerNumber, vpns, pn )
if( PROFILEMAN->IsUsingProfile(*pn) )
PROFILEMAN->GetProfile(*pn)->m_iGoalCalories = m_iGoalCalories;
if( m_iStopCourseAtSeconds != -1 )
GAMESTATE->m_iStopCourseAtSeconds = m_iStopCourseAtSeconds;
if( m_GoalType != GOAL_INVALID )
FOREACH_CONST( PlayerNumber, vpns, pn )
if( PROFILEMAN->IsUsingProfile(*pn) )
@@ -830,7 +820,6 @@ bool GameCommand::IsZero() const
m_SortOrder != SORT_INVALID ||
m_iWeightPounds != -1 ||
m_iGoalCalories != -1 ||
m_iStopCourseAtSeconds != -1 ||
m_GoalType != GOAL_INVALID
)
return false;
-1
View File
@@ -63,7 +63,6 @@ public:
bool m_bDeletePreparedScreens;
int m_iWeightPounds; // -1 == none specified
int m_iGoalCalories; // -1 == none specified
int m_iStopCourseAtSeconds; // -1 == none specified
GoalType m_GoalType;
bool m_bClearBookkeepingData;
+26 -16
View File
@@ -30,6 +30,7 @@
#include "Actor.h"
#include "PlayerState.h"
#include "Style.h"
#include "MessageManager.h"
#include <ctime>
#include <set>
@@ -202,8 +203,6 @@ void GameState::Reset()
ASSERT( m_pCurCharacters[p] );
}
m_iStopCourseAtSeconds = -1;
m_bTemporaryEventMode = false;
LIGHTSMAN->SetLightsMode( LIGHTSMODE_ATTRACT );
@@ -1804,15 +1803,10 @@ public:
static int GetCurrentSong( T* p, lua_State *L ) { if(p->m_pCurSong) p->m_pCurSong->PushSelf(L); else lua_pushnil(L); return 1; }
static int SetCurrentSong( T* p, lua_State *L )
{
if( lua_isnil(L,1) )
{
p->m_pCurSong = NULL;
}
else
{
Song *pS = Luna<Song>::check(L,1);
p->m_pCurSong = pS;
}
if( lua_isnil(L,1) ) { p->m_pCurSong = NULL; }
else { Song *pS = Luna<Song>::check(L,1); p->m_pCurSong = pS; }
MESSAGEMAN->Broadcast( "CurrentSongChanged" );
return 0;
}
static int GetCurrentSteps( T* p, lua_State *L )
@@ -1838,6 +1832,16 @@ public:
return 0;
}
static int SetTemporaryEventMode( T* p, lua_State *L ) { p->m_bTemporaryEventMode = BArg(1); return 0; }
static int SetEnv( T* p, lua_State *L ) { p->m_mapEnv[SArg(1)] = SArg(2); return 0; }
static int GetEnv( T* p, lua_State *L )
{
map<CString,CString>::const_iterator iter = p->m_mapEnv.find(SArg(1));
if( iter != p->m_mapEnv.end() )
lua_pushstring(L,iter->second);
else
lua_pushnil(L);
return 1;
}
static void Register(lua_State *L)
{
@@ -1853,13 +1857,19 @@ public:
ADD_METHOD( GetCurrentCourse )
ADD_METHOD( SetCurrentCourse )
ADD_METHOD( SetTemporaryEventMode )
ADD_METHOD( SetEnv )
ADD_METHOD( GetEnv )
Luna<T>::Register( L );
// add global singleton
ASSERT( GAMESTATE );
lua_pushstring(L, "GAMESTATE");
GAMESTATE->PushSelf( LUA->L );
lua_settable(L, LUA_GLOBALSINDEX);
// Add global singleton if constructed already. If it's not constructed yet,
// then we'll register it later when we reinit Lua just before
// initializing the display.
if( GAMESTATE )
{
lua_pushstring(L, "GAMESTATE");
GAMESTATE->PushSelf( LUA->L );
lua_settable(L, LUA_GLOBALSINDEX);
}
}
};
-6
View File
@@ -266,11 +266,6 @@ public:
//
PlayerState* m_pPlayerState[NUM_PLAYERS];
//
// Workout stuff
//
int m_iStopCourseAtSeconds; // -1 == don't stop early
//
// Preference wrappers
//
@@ -280,7 +275,6 @@ public:
bool GetEventMode();
CoinMode GetCoinMode();
Premium GetPremium();
// Lua
void PushSelf( lua_State *L );