Messages and commands are nearly identical: they both have a name,
they can both have parameters stashed in a table, and they both play stuff out of the actor command list. Merge them; now the only difference between playing and broadcasting a command is that playing plays recursively on a tree and broadcasting sends to all subscribers. The distinction between "messages" and "commands" is cosmetic now; everything is a message. The only thing special about commands intended to be received as a broadcast is the "Message" suffix, which subscribes it.
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@@ -19,7 +19,7 @@ public:
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void LoadFromNode( const XNode* pNode );
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virtual ScoreDisplayAliveTime *Copy() const;
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void PlayCommand( const RString &sCommandName, const LuaReference *pParamTable );
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virtual void HandleMessage( const Message &msg );
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void UpdateNumber();
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