reduce dependencies
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@@ -247,34 +247,6 @@ static void LuaHoldNoteScores( lua_State* L )
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REGISTER_WITH_LUA_FUNCTION( LuaHoldNoteScores );
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static const CString TimingWindowNames[] = {
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"W1",
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"W2",
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"W3",
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"W4",
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"W5",
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"Mine",
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"Attack",
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"Hold",
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"Roll",
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};
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XToString( TimingWindow, NUM_TimingWindow );
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static const CString ScoreEventNames[] = {
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"W1",
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"W2",
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"W3",
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"W4",
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"W5",
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"Miss",
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"HitMine",
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"Held",
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"LetGo",
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};
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XToString( ScoreEvent, NUM_ScoreEvent );
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static const CString MemoryCardStateNames[] = {
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"ready",
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"checking",
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