ScreenTextEntry::TextEntry/ScreenTextEntry::Password
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@@ -291,7 +291,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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bool bPromptToNameSteps = (action != EDIT_MENU_ACTION_EDIT && dc == DIFFICULTY_EDIT);
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if( bPromptToNameSteps )
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{
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_BackFromEditDescription,
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"Name the new edit.",
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GAMESTATE->m_pCurSteps[0]->GetDescription(),
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