ScreenTextEntry::TextEntry/ScreenTextEntry::Password
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@@ -2086,7 +2086,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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}
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break;
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case edit_bpm:
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_BackFromBPMChange,
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"Enter new BPM value.",
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ssprintf( "%.4f", m_pSong->GetBPMAtBeat(GAMESTATE->m_fSongBeat) ),
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@@ -2104,7 +2104,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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}
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if ( i == m_pSong->m_Timing.m_StopSegments.size() )
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{
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_BackFromStopChange,
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"Enter new Stop value.",
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"0.00",
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@@ -2113,7 +2113,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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}
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else
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{
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_BackFromStopChange,
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"Enter new Stop value.",
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ssprintf( "%.4f", m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds ),
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@@ -2675,7 +2675,7 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
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switch( c )
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{
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case description:
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_None,
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"Enter a description.",
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m_pSteps->GetDescription(),
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@@ -2695,25 +2695,25 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec
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switch( c )
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{
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case main_title:
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SCREENMAN->TextEntry( SM_None, "Edit main title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitle, 100, NULL, ChangeMainTitle, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit main title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitle, 100, NULL, ChangeMainTitle, NULL );
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break;
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case sub_title:
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SCREENMAN->TextEntry( SM_None, "Edit sub title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitle, 100, NULL, ChangeSubTitle, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit sub title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitle, 100, NULL, ChangeSubTitle, NULL );
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break;
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case artist:
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SCREENMAN->TextEntry( SM_None, "Edit artist.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtist, 100, NULL, ChangeArtist, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit artist.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtist, 100, NULL, ChangeArtist, NULL );
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break;
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case credit:
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SCREENMAN->TextEntry( SM_None, "Edit credit.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sCredit, 100, NULL, ChangeCredit, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit credit.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sCredit, 100, NULL, ChangeCredit, NULL );
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break;
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case main_title_transliteration:
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SCREENMAN->TextEntry( SM_None, "Edit main title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitleTranslit, 100, NULL, ChangeMainTitleTranslit, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit main title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitleTranslit, 100, NULL, ChangeMainTitleTranslit, NULL );
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break;
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case sub_title_transliteration:
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SCREENMAN->TextEntry( SM_None, "Edit sub title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitleTranslit, 100, NULL, ChangeSubTitleTranslit, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit sub title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitleTranslit, 100, NULL, ChangeSubTitleTranslit, NULL );
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break;
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case artist_transliteration:
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SCREENMAN->TextEntry( SM_None, "Edit artist transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtistTranslit, 100, NULL, ChangeArtistTranslit, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit artist transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtistTranslit, 100, NULL, ChangeArtistTranslit, NULL );
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break;
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default:
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ASSERT(0);
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